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  SuperTuxKart Evolution's new logo
Posted by: Alayan - 25-06-2026, 08:36 PM - Forum: Blog posts - No Replies

With a new game comes the need for a new logo. Thanks to a new contributor, we now have a beautiful one.

Read the full blog post for more pictures and animations showcasing the new logo, as well as thoughts on the design process behind it.


[Image: attachment.php?aid=189]



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  [ReDesign] Tux & Nolok
Posted by: ZAQraven - 25-06-2026, 05:21 PM - Forum: Karts - Replies (5)

Hi all, Zaq is here. Here is the redesign of the model of Tux and Nolok.
Still work in progress.
   

Tux: 4,344
Nolok: 10,972

I've streamed on my YT here:
https://youtube.com/live/Lx-NJ34C3rg?feature=share
https://youtube.com/live/ztIT61ft8zU?feature=share

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  [Contribution offer] SuperTuxKart Evolution Story Mode
Posted by: C4mil011 - 24-06-2026, 01:37 PM - Forum: Other creations - Replies (7)

Hi there!
I have to admit I should've come earlier, and I apologize for that. Hopefully it's still not too late. So:

Why did I post this?
I want to work on the game's Story Mode. The lore, the plot, and the cutscene scripts, more specifically.

What makes me wanna do that?
The 0.8 Story Mode plot was okay, but very barebones. I've been dreaming of a fully done Story Mode since I met SuperTuxKart well. A lot. And with Evolution, the chance of not only a good, but a great plot to exist specifically for this game exists.

As a reminder, most open source games and the vast majority or kart games don't even have a good plot if any. Just imagine how much advantage STKE will have if we have not only good gameplay, but also a plot with flavor and characters ... with flavor as well!

One more thing: I've seen that many games lack a dedicated writer. I don't think you have one, but if you do, I'd love helping them; I have to admit that, while knowing some writing theory (for example, avoiding on-the-nose dialogue if unnecessary), my hands-on  experience, well, mostly isn't. But that shouldn't be much of a deal.

Those are not the only reasons, but that's what you need to know for now.

And the actual content, please?
Take this:

.zip   entry.zip (Size: 4.08 KB / Downloads: 25) (sorry guests, not your lucky day)
This is more of a proof of concept rather than a final version, so expect changes in the future.

  • What does the attachment have?
    A cutscene script, two character sheets (currently pretty minimal) and, obviously, a README and a copyright notice (haven't CC-BY-ed the files yet)
  • What is my plot about?
    Instead of focusing only on Gnu's kidnap, I chose this as the base idea: the rivalry between two characters on supposedly the same side (you'll see who, if you have an account).

We all have to admit it, that was a lot. I don't really expect getting a "yes" very easily, and I'm aware that, upon getting the role of Story Mode writer/writer assistant, things won't get easier. Feel free to ask me questions and criticize me!

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  [Asset] Snowman
Posted by: Mish7913 - 23-06-2026, 09:14 PM - Forum: Other creations - Replies (1)

[Image: snowman.jpg?ref_type=heads]

[Image: snowman.gif?ref_type=heads]


Originally this character is from SuperTux (platrormer game).
[Image: s_man_1.png?ref_type=heads]



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.zip   snowman.zip (Size: 566.67 KB / Downloads: 2)
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  [ReDesign] Puffy (OpenBSD)
Posted by: Mish7913 - 22-06-2026, 09:03 PM - Forum: Karts - Replies (2)

Hi, I just finished modelling Puffy.

[Image: puffy.jpg?ref_type=heads]

[Image: puffy.gif?ref_type=heads]



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.zip   puffy.zip (Size: 105.06 KB / Downloads: 2)
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  [Asset] Mole
Posted by: Mish7913 - 21-06-2026, 05:37 PM - Forum: Other creations - Replies (4)

Mole
[Image: attachment.php?aid=178]

[Image: 00-17820592.gif?ref_type=heads]

Originally this character is from SuperTux (platrormer game).

.png   m4.png (Size: 6.03 KB / Downloads: 222)



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.zip   mole.zip (Size: 243.28 KB / Downloads: 2)
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  Hacienda matrix
Posted by: xxxb - 20-06-2026, 08:58 PM - Forum: General - Replies (3)

Did anyone already discover this glitch? If you leave the track at this position, you can drive freely around the map. Also, I discovered that some objects outside have collision and some don't which makes no sense. Also, you can go underground. I attached an archive of an video showing this.



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.zip   hacienda.zip (Size: 587.16 KB / Downloads: 10)
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  Time-trials in Freytra Peaks and Drainage Dash
Posted by: Alayan - 18-06-2026, 09:04 PM - Forum: Racing & Time-Trial - No Replies

I have recently done some time-trial times in the 1.5 gift package tracks, Freytra Peaks and Drainage Dash.

Both tracks are beautiful, but also quite challenging when trying to optimize every drift, every corner, every nitro use.





Although I have spent a lot of times in these tracks for testing (of the tracks but also of Evolution's changed kart characteristics), it still feels fresh compared to tracks that were already there 10 years ago. I'm of course in about the plans for some of the new tracks that are yet to be announced, but I still can't wait for when everything is finally done and released, as there is still a lot of work left to do everything we'd like to.

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  ANNOUNCING Yapira Endurance League 1st Edition
Posted by: Gusta - 16-06-2026, 02:57 PM - Forum: Multiplayer Corner - Replies (5)

I'm glad to announce that I finally ended the planning for Dash Enduro League (now called Yapira Endurance League).

More info are here: https://gustalole.github.io/stk-yapira/e...nduro.html

The calendar is attached here also.

I will send the results in this thread also.

[Image: attachment.php?aid=169]



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  Update concepts for Konqi's model
Posted by: Gusta - 13-06-2026, 11:50 PM - Forum: Karts - Replies (2)

I remade the scarf and retextured the mouth basically



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