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» Forum threads: 199
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STK-BLENDER
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7 hours ago
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Replay Control for STK
Forum: Game development
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No e-mail notifications
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(RE)ANNOUNCING Yapira End...
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Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Unofficial SuperTuxKart Soccer Tournament
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Engine Sounds
Forum: Other creations
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What about GOG?
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The first test version of...
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There should be a discord...
Forum: Game development
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[Suggestion] My Idea for ...
Forum: Game development
Last Post: C4mil011
04-08-2026, 01:00 PM
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Bug 2 topics related to my route creation (specifically, library nodes)
Posted by: TuxRacer_0827 - 18-05-2026, 06:52 PM - Forum: Other creations - Replies (4)

I'm currently working on an update for the “Scary Trees” track and I've created a new model. I have two issues with this library model.
1. I modeled the object in Blender v2.78c because I also created this track using that version of Blender. As you can see in the images, the first image shows the library model. It’s called “stklib_tower_a,” and in the second image—where it’s in the track’s .blend file—the object looks about 100 times larger. In the third image, you can see it on the track, and there it’s back to normal; however, after creating the library model, it was rotated 90° on the Y-axis. Is there any way to fix this problem?
2. My library model is saved in the track folder where all the .spm files, .xml files, etc., are located. The .blend file is also in there. When I upload the
add-on, is there anything else I need to keep in mind.

Best regards,
TuxRacer


   
   
   

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  Old versions of STK
Posted by: Aleksej33 - 18-05-2026, 06:14 PM - Forum: SuperTuxKart 0.9.3 and older - Replies (4)

Hello, I wanted to ask where can I get the first versions ever of STK?

Greetings, Aleksej

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  AI player behaviour
Posted by: deedee - 17-05-2026, 02:37 AM - Forum: Game development - Replies (8)

Hi! I've been playing STK for a few weeks now and well overall i am really surprised by the game. In general i really like the speed, it's much higher than other kart games.

In normal mode though the AI players don't always adjust speed properly, when there are no choke points AI players seem to lag behind. This results in many many basketballs and parachutes. Feels a bit like the AI is cheating there.

But most annoying of all, if you drive behind an AI and the AI passes a pickup point you get immediately hit by a bowling ball or what not. This is not how a human player drives or behaves.
Human players are handicapped as soon as they look behind them, the AI is not.

Proposed solution:
- Make the AI behavior random for what they do with the pickup or add a delay for rear projectiles.
- Give human players a small rear view mirror
- Handicap the AI player when he shoots projectiles behind him in driving skill or accuracy.

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  Texture And Material
Posted by: LLS - 15-05-2026, 04:18 AM - Forum: Other creations - Replies (9)

How do I create a glossy_map?

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  [Asset] Mr. Tree
Posted by: Mish7913 - 11-05-2026, 01:12 PM - Forum: Other creations - Replies (6)

Mr. Tree

[Image: mr_tree.jpg?ref_type=heads&inline=false]



License: CC-BY-SA 4.0

This tree can be used as a movable obstacle, for example if this tree will crossing the road, and you need avoid him.

Originally this character is from SuperTux (platrormer game).
[Image: walk-left-2.png?ref_type=heads&inline=false]



Attached Files
.zip   mr_tree.zip (Size: 733.54 KB / Downloads: 1)
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  suggest adding emoji/likes reactions to the forum
Posted by: lok_langtext - 10-05-2026, 05:26 PM - Forum: General - No Replies

to get more social presence feeling.
and allow to reply without generating words.
https://community.mybb.com/mods.php?action=view&pid=795

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  [Asset] Wood Sign
Posted by: Mish7913 - 10-05-2026, 09:36 AM - Forum: Other creations - No Replies

[Image: wood_sign.jpg?ref_type=heads&inline=false]

Wood Sign - Asset for the tracks.



Attached Files
.zip   wood_sign.zip (Size: 344 KB / Downloads: 2)
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Lightbulb Nitro improvement and ideas for soccer
Posted by: Qualquer - 08-05-2026, 01:27 AM - Forum: Game development - Replies (2)

Hello! 

First of all, I would like to congratulate everyone involved for the excellent work on the game. 

I started playing recently and haven't explored all the modes yet. Despite this, I noticed that the nitro canisters (both small and large) provide a very small amount of energy. Would increasing the amount of energy provided by each nitro (where the small one fills half the displayed bars and the large one fills all the bars) be a good idea? 

I also have a suggestion that racers in last place in a race with more than two participants should not suffer any penalty (the equivalent of having an infinite protective bubble until they leave last place). 

I had some crazy ideas regarding soccer. I would like to know if it would be possible: 

1- for players to be able to attach the ball to the kart to drive it more easily (for the opponent to take the ball in this circumstance it would be through items such as the explosive cake, the bowling ball or the plunger, or even through direct contact with the ball); 

2- whenever they had the ball "attached to their kart," they would have a bowling ball to kick it into the goal or (in a new feature, using more or less the idea of a plunger) allow them to pass the ball to a nearby teammate. 

Thank you in advance for your attention.

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  How do I make a cannon?
Posted by: woosh - 06-05-2026, 09:10 PM - Forum: Addon Talk - Replies (2)

How do I make a cannon in a track? I mean the thing that shoots karts across a section of a track without any player control over the kart.
The Cannons section of the Making Tracks manual will be filled in at a later date it says Smile

Thank you!

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  Small development news
Posted by: Alayan - 05-05-2026, 01:32 PM - Forum: Blog posts - Replies (4)

We have recently started to publish small development entries at members.supertuxkart.net.

On our normal blog posts and videos, we usually look in detail at some aspect of the game, like a major feature, a new track, or a series of related improvement.

These small development entries are much narrower in scope, usually looking at a picture showing some of Evolution's improved visuals or looking at code changes and other aspects of game development that wouldn't get a full normal blog post.

The published entries so far are:


We aim to publish new entries once or twice a week. The latest entry on a better website has a small poll on which page of the website should be improved next.

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