I was playing with a few of my friends and family who haven't played before and I noticed a few things when playing online.
1. With skill, you can get VERY far ahead of the pack. If this were a pure racing game that would be fine, but with items this is more party oriented so ideally you want to have a higher turn over a players in various places.
2. If you are below average, you can easily lose the pack and it becomes pretty hopeless to catch up.
The idea to solve the latter of these problems is the "Rocket Boost"
This "Rocket Boost" puts the player on auto-pilot and speeds them up to catch them. This would be for players really falling behind and would only be accessible to those in the lower half with those in last having more broad access to it.
I have created a PR for this to that end and value feedback on it as well as the idea in general for those interested.
https://github.com/supertuxkart/stk-code/pull/5606
1. With skill, you can get VERY far ahead of the pack. If this were a pure racing game that would be fine, but with items this is more party oriented so ideally you want to have a higher turn over a players in various places.
2. If you are below average, you can easily lose the pack and it becomes pretty hopeless to catch up.
The idea to solve the latter of these problems is the "Rocket Boost"
This "Rocket Boost" puts the player on auto-pilot and speeds them up to catch them. This would be for players really falling behind and would only be accessible to those in the lower half with those in last having more broad access to it.
I have created a PR for this to that end and value feedback on it as well as the idea in general for those interested.
https://github.com/supertuxkart/stk-code/pull/5606

