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Monaco Addon Track
Forum: Addon Talk
Last Post: nomagno
2 minutes ago
» Replies: 2
» Views: 1,273
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Feature Request: Change O...
Forum: Game development
Last Post: teepeeoh
3 hours ago
» Replies: 3
» Views: 259
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SuperTuxKart: Tyre Mod Ed...
Forum: Other creations
Last Post: nomagno
06-04-2026, 01:37 AM
» Replies: 5
» Views: 1,830
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New Track idea for STK Ev...
Forum: Tracks
Last Post: TuxRacer_0827
05-04-2026, 04:02 PM
» Replies: 3
» Views: 299
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Measuring STK's performan...
Forum: General
Last Post: Alayan
03-04-2026, 04:44 PM
» Replies: 0
» Views: 152
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How to optimize the perfo...
Forum: Tracks
Last Post: Alayan
03-04-2026, 04:38 PM
» Replies: 0
» Views: 74
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Source for the Subway tra...
Forum: Addon Talk
Last Post: woosh
02-04-2026, 12:00 PM
» Replies: 0
» Views: 169
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My new track "Flower Towe...
Forum: Tracks
Last Post: TuxRacer_0827
31-03-2026, 10:21 AM
» Replies: 2
» Views: 264
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Track update "Wildlife Ju...
Forum: Tracks
Last Post: TuxRacer_0827
28-03-2026, 11:48 AM
» Replies: 6
» Views: 606
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Add Rocket Boost powerup ...
Forum: Game development
Last Post: Alayan
26-03-2026, 01:33 PM
» Replies: 3
» Views: 1,144
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| How can I animate a library object? |
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Posted by: woosh - 14-01-2026, 09:50 PM - Forum: Addon Talk
- Replies (6)
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I wanted to add the vehicles/oldCar library model to the Ravenbridge Mansion track and animate it
so that it slowly drives along a section of the road. But somehow, the model never appears in the game.
I suspect it has to do with the fact that it's a library object, because when I animated one of the graves
that were not library objects but simple models unique to the Ravenbridge Mansion track, it worked.
I then thought I'd append the oldCar from the library instead of linking it but it links it even whem I do
File > Append (which I googled that it may have to do with the oldCar.blend linking some other stuff).
So, is there a way to take the oldCar and make it drive on the road of the Ravenbridge Mansion?
I use Blender 2.79.
I appreciate all helpful advice!
EDIT: I looked at the Las Dunas Arena .blend file and it animates the blimp from the library!
I don't see what they are doing different than me. Any ideas?
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| Skidding Improvements / Additions |
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Posted by: DRS - 10-01-2026, 09:37 PM - Forum: Game development
- Replies (4)
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Hello my dear Tuxers,
Me and a friend of mine would like to suggest new skidding-mechanics to maybe enhance the fun:
- Three skidding stages (maybe yellow, red, purple)
- Being able to jump straight by pressing the skid button without steering
- Being able to jump over gum and small patches of off-road
- No delay when skidding into the opposite direction than before, even after getting a skid-bonus
- Higher steering angles award the skid bonus sooner
These are just a few ideas! Some of them may be more diffecult to implement than others.
What do you guys think in terms of the added fun / difficulty of implementing?
With speedy greetings,
DRS
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| I don't see any textures in Blender 3.0.1 |
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Posted by: woosh - 10-01-2026, 10:44 AM - Forum: Addon Talk
- Replies (5)
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I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
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| More than a account in Ranked for PC and Mobile |
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Posted by: GustaLOLE - 09-01-2026, 11:01 AM - Forum: General
- Replies (2)
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Well, as you must know, some players plays well in PC and Mobile (me, FabianF, GeorgeCabillur, etc), even Fabian played ij ranked with two ranked accounts in 2020/21 (I guess): FabianF and MobileFabianF, but both accounts are given points punishments, cuz a hidden(?) rule: "It's forbidden of play ranked with more than a account".
I guess this rule is very stupid in case of "multicontroller" players, because the level of hability of playing in Mobils is higher (without speedometer, hard controls, etc, etc), so I guess this rule can be removed in case of the player uses a account that suggests that this guy is in Mobile (like MobileCream (MOBILE) and CreamBR (PC)).
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| Standalone Server help |
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Posted by: nightmareinvention - 08-01-2026, 10:26 PM - Forum: General
- Replies (2)
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Hello.
I'm having trouble finding information about the server setup. I did follow the guide on Github and was able to get it installed on Debian 13.
This is running in a VM I gave it 4 cores @ 2.6Ghz and 4G of ram.
Install seems to work fine. Local play is solid. WAN is not. I forwarded TCP/UDP to 2757 - 2759.
When I try to from outside the LAN (Hotspot) I can see the attempt on the server but it times out.
I have double checked that iptables and UFW are not installed PFSense is the only firewall
I've been back and forth through the config and even forced the port to 2759. I show it used that at launch.
It shows up in the server list
Stuck. Please help
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| Controllers? |
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Posted by: freddiestarr - 03-01-2026, 08:44 PM - Forum: General
- Replies (9)
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Hi, thanks for making this great little game!
I have never played games but my kids are having a hard time at the moment so I thought I'd find them one game I can install on Linux to help pass the time.
I can't work out how to do 2 player. they would LOVE this. I am on Fedora. I can't understand the settings, I tried setting up 2 players, tried plugging in a second USB keyboard, got nowhere. Is it doable?
Also, is it possible to use game controllers, for example if I bought a couple of used Playstation 1 controllers off ebay or whatever, would they work?
thanks again
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