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Compiling the development...
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Last Post: Alayan
06-06-2026, 04:41 PM
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Addon Site Static
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05-06-2026, 07:41 PM
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[ReDesign] Dashie (Cyber ...
Forum: Karts
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04-06-2026, 03:41 PM
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Small development news
Forum: Blog posts
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02-06-2026, 07:50 PM
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Texture And Material
Forum: Other creations
Last Post: LLS
02-06-2026, 06:28 PM
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Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Aleksej33
31-05-2026, 10:28 PM
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AI player behaviour
Forum: Game development
Last Post: Aleksej33
27-05-2026, 10:13 PM
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STK-BLENDER
Forum: Game development
Last Post: LLS
23-05-2026, 06:47 PM
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2 topics related to my ro...
Forum: Other creations
Last Post: TuxRacer_0827
22-05-2026, 05:17 PM
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FunRacers, every Friday a...
Forum: Multiplayer Corner
Last Post: Sauss-Ente
22-05-2026, 12:03 PM
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| Glitch on Freytra Peacks -> glitch through the ground |
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Posted by: TuxRacer_0827 - 22-03-2026, 04:22 PM - Forum: Tracks
- Replies (1)
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On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.
Best regards,
TuxRacer
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| Track update "Wildlife Jungle Ruins" approval |
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Posted by: TuxRacer_0827 - 20-03-2026, 08:01 PM - Forum: Tracks
- Replies (6)
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I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.
Best regards
TuxRacer
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| STK Evolution: Freytra Peaks making of |
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Posted by: Sven - 19-03-2026, 06:31 PM - Forum: Blog posts
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After years of racing through Snow Peak's icy slopes, racers are getting a new track.
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution.
Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video in the full blog.
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Unused Tux voice lines from SuperTuxKart 0.7 |
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Posted by: stkfan2008 - 11-03-2026, 04:13 PM - Forum: SuperTuxKart 0.9.3 and older
- Replies (3)
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Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:
I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:
- Who is the voice actor for Tux?
- Which of these voice lines were used?
- Why were they removed in version 0.9?
I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.
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| Rating Track "The Savannah of Africa" |
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Posted by: TuxRacer_0827 - 11-03-2026, 07:19 AM - Forum: Tracks
- Replies (2)
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I uploaded the route “The Savannah of Africa” at the end of February 2026. Someone gave the route 2 stars. If there are still things about the route that bother you, please let me know. I can usually change them. The large trees are my first trees and are not the best at the moment.
Best regards
TuxRacer
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Demon Hill, but in the pitch of the Beta Version - SuperTuxKart UST |
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Posted by: stkfan2008 - 07-03-2026, 07:24 PM - Forum: Other creations
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Hello everyone, a few days ago I was browsing the SuperTuxKart asset repositories and unexpectedly stumbled upon an beta version of Demon Hill that was never used in the game. It had a different pitch on some notes, and even though it might seem insignificant to some, I wondered what the song we all heard in the game would sound like with that pitch, and that's how this remix was born and I know, several months ago I created a remix of the same thing, but since I added effects like reverb, echo, and things like that, I decided to redo it, but this time only raising the pitch and not touching anything else, since the point of the remix is practically "but in the pitch of the Beta Version" haha.
You can listen to it here: https://www.youtube.com/watch?v=fmuOz8IjWQQ
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