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Monaco Addon Track
Forum: Addon Talk
Last Post: nomagno
3 hours ago
» Replies: 2
» Views: 1,281
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Feature Request: Change O...
Forum: Game development
Last Post: teepeeoh
6 hours ago
» Replies: 3
» Views: 266
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SuperTuxKart: Tyre Mod Ed...
Forum: Other creations
Last Post: nomagno
06-04-2026, 01:37 AM
» Replies: 5
» Views: 1,831
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New Track idea for STK Ev...
Forum: Tracks
Last Post: TuxRacer_0827
05-04-2026, 04:02 PM
» Replies: 3
» Views: 303
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Measuring STK's performan...
Forum: General
Last Post: Alayan
03-04-2026, 04:44 PM
» Replies: 0
» Views: 155
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How to optimize the perfo...
Forum: Tracks
Last Post: Alayan
03-04-2026, 04:38 PM
» Replies: 0
» Views: 77
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Source for the Subway tra...
Forum: Addon Talk
Last Post: woosh
02-04-2026, 12:00 PM
» Replies: 0
» Views: 170
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My new track "Flower Towe...
Forum: Tracks
Last Post: TuxRacer_0827
31-03-2026, 10:21 AM
» Replies: 2
» Views: 266
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Track update "Wildlife Ju...
Forum: Tracks
Last Post: TuxRacer_0827
28-03-2026, 11:48 AM
» Replies: 6
» Views: 608
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Add Rocket Boost powerup ...
Forum: Game development
Last Post: Alayan
26-03-2026, 01:33 PM
» Replies: 3
» Views: 1,145
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| Goodbye, kimden. |
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Posted by: pueblito - 04-02-2026, 02:04 PM - Forum: General
- Replies (1)
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Since there was no blog post or news on the official STK website, I wanted to say thank you kimden for mantaining these wonderful servers and for all the work and passion that you put on STK.
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| How does the welcomeAboard library node work? |
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Posted by: woosh - 30-01-2026, 01:51 PM - Forum: Addon Talk
- Replies (2)
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There are two things about the welcomeAboard panel in the library that I don't get:
1) When viewport shading (Method to display/shade objects in the 3d view) is set to Solid, it shows textures! How come? Normally, everything is just shades of grey and textures only show when you switch it to Texture.
2) It has a surface inside that says "Welcome aboard" on a black background. But! The texture is actually transparent and I can't figure out where the black is coming from! I even deleted that surface, made a new Plane object, textured it with my own text with a transparent background and put it in front of the panel. My text had a transparent background. But as soon as I joined the two objects (the panel and my new plane with some text on it), the transparent part of the text texture turned black!
Could anyone plz explain to me what's going on? (Blender 2.79b).
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| How to delete a ranked account? |
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Posted by: Aleksej33 - 29-01-2026, 10:15 PM - Forum: General
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Hello, in the past, there have been several players, who have deleted their ranked accounts. I am not planning to do it right now, but it would be great to know for the future.
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| Questions about development version and giving feedback |
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Posted by: VisitingPlayer - 23-01-2026, 07:59 PM - Forum: Game development
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Hi there!
Like I guess many people I'm also exited for SuperTuxKart to recieve a big improvement with the work on SuperTuxKart Evolution.
Recently, I wanted to test some of the new things out, to get a view of the current development. So I build the development version according to the instructions as mentioned in this post.
Looking at some of the new tracks and game ideas was interesting. I have already started to like the new Fort Magma map. But I also noticed some issues. Some are to be expected in a development version, like some parts of the map not being fully done. But there are other issues I think could be worth mentioning. For example, on the bridge section relatively at the start of that map, it is possible to get stuck at the skeleton and then having issues progressing, as resets also tend to place you in difficult spots to continue.
Now, I do understand that this is all work in progress and still missing several iterations of improvements.
What prompted me to write this post was however when I noticed the asset repository had it's last update three months ago. Which seems a bit odd, considering that I doubt development just stopped for that long.
So, I wanted to ask the question:
If I wanted to have the most up-to-date state of development, is the GitHub repository for the assets still the right place to look? Or have the Evolution assets since moved to the SVN repository (or another place for that matter).
Also, suppose I play around in a development build and find an issue with the tracks, like the one mentioned above with Fort Magma's skeleton, where should they be discussed? Or should I maybe just let you work on it for now until some official alpha?
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