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Allow servers to push add-ons to clients? |
Posted by: Mumbo - 15-09-2025, 10:41 PM - Forum: Game development
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Hi there!
Are there any plans to let Online-Servers require players to have certain add-ons installed, and/or ask them to download them when they try to join the server? Xonotic does a similar thing - if you try to join a server where a custom map is running, you have to allow the game to download it to join. For STK, this clearly wouldn't work out - as it would delay the start of the game heavily - but forcing the download when a player tries to join should work out.
So, to be clear about what I have in mind. Assume I have a server running where the map "Museum" and "Lost Chasm" are installed, and I activate the option "Require players to install Add-Ons". Upon joining, the player who doesn't have these maps gets a message like
"This server requires you to have following Add-Ons installed:
-Museum
-Lost Chasm
Download | Cancel"
Any chance for such a feature? =) It would greatly improve the support for custom maps - as things are now, you can be sure that in a game with 6 players or more somebody has no add-ons installed.
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Account activation |
Posted by: Alayan - 15-09-2025, 10:12 AM - Forum: Announcements
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Version en français disponible plus bas.
Upon registration, the SuperTuxKart Forum sends an email containing an activation link. After the link has been opened, you will be able to fully use your forum account and write replies.
This activation ensures that you control the email address you used to register, so that the forum's mail server doesn't send messages that could be perceived as spam, and so that you can use that address in case you need to reset your password or want to receive email notifications from the forum.
However, while many email providers (including, for example, Gmail and ProtonMail) let our forum's emails reach the inbox, some email providers overzealously block them. Check first the spam folder, and if the registration email is there, mark it as legitimate.
If after a few minutes, the email is neither in your main inbox nor in your spam folder, it is possible that your provider is completely blocking our forum's emails.
The STK team has the possibility to manually activate accounts, however we still want to ensure that you control the email address used for registration: - You can try using a different email provider for registration, and after having activated your new account, send a private message to an administrator with the information of the account that failed activation. We can then remove the account that failed activation and rename your working account to use the username you wanted to use in the first place. You will receive forum emails at the address that worked.
- You can also use the email address you used for registration to send us an email at hello@supertuxkart-evolution.com explaining your account needs activation. In this case we can manually activate it, but be aware you likely won't be able to reset your password or receive notifications.
Forum accounts that have not been activated after a few weeks will be purged from time to time.
Lors de la création de compte, le forum de SuperTuxKart envoie un courriel contenant un lien d'activation. Après l'ouverture du lien, il vous sera possible d'utiliser pleinement votre compte et d'écrire des messages.
Cette activation garantit que vous contrôlez l'adresse courriel utilisée pour la création du compte, afin que le serveur courriel du forum n'envoie pas de messages pouvant être perçus comme du spam, et afin que vous puissiez utiliser cette adresse si vous avez besoin de réinitialiser votre mot de passe ou si vous souhaitez recevoir des notifications du forum par courriel.
Cependant, si beaucoup de fournisseurs courriel (dont, par exemple, Gmail et ProtonMail), laissent les courriels de notre forum arriver dans votre boîte, certains fournisseurs courriel les bloquent. Vérifiez d'abord le dossier de spam, et si le courriel d'inscription si trouve, marquez le comme légitime.
Si après plusieurs minutes, le courriel n'est pas dans votre boîte principale ni dans votre dossier spam, il est possible que votre fournisseur bloque complètement nos courriels.
L'équipe STK a la possibilité d'activer manuellement des comptes, cependant nous voulons tout de même nous assurer que vous contrôlez l'adresse courriel utilisée pour l'inscription:- Vous pouvez essayer d'utiliser un fournisseur courriel différent pour l'inscription, et après avoir activé votre nouveau compte, envoyez un message privé à un administrateur avec les informations du compte que vous n'avez pas pu activer. Nous pouvons alors le supprimer, et changer le nom d'utilisateur de votre compte qui fonctionne en celui que vous vouliez initialement utiliser. Vous recevrez les courriels du forum à l'adresse ayant fonctionné.
- Vous pouvez aussi utiliser l'adresse courriel utilisée pour l'inscription pour nous envoyer un courriel à hello@supertuxkart-evolution.com en expliquant que votre compte a besoin d'être activé. Dans ce cas, nous pouvons l'activer manuellement, mais soyez conscient que vous ne pourrez probablement pas réinitialiser votre mot de passe ou recevoir des notifications.
Les comptes du forum n'ayant pas été activés après plusieurs semaines seront purgés de temps à autre.
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Monaco Addon Track |
Posted by: Aleksej33 - 11-09-2025, 11:39 PM - Forum: Addon Talk
- Replies (1)
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As some of you know, there's the monaco track in Formula 1.
Sadly, i'm pretty bad at making tracks and don't have enough time.
Would anyone of you like to create the Monaco Circuit as Addon?
Let me know what you think!
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Track List for STK Evolution? |
Posted by: Aleksej33 - 10-09-2025, 07:00 PM - Forum: Tracks
- Replies (5)
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Is there already a list of tracks which are planned to be in the new major release? Or some tracks that are confirmed/safe to remove/update?
If I could choose, I would definitely want to stay Fort Magma and Minigolf, because these are unique tracks. Minigolf is the only one where you really can drive/are fastest with a light kart (which personally is for me like Monaco in F1) and Fort Magma, not only because of its secret room, there are also lots of other places outofmap. It would be hard to lose one of those tracks.
On the other hand, there's Volcano Island, which has much potential, but right now it feels a bit boring, because a big part of the track you just drive in circles and the atmosphere itself is a bit boring, because everything around pretty stays the same (would be nice to add e. g. some palms, bars). But if this track gets an update, it could get really nice.
However, it's not my workto choose tracks, and if you want to remove or change/update them, I have no problem with it 
What do you think?
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Soccer Tournaments? |
Posted by: Aleksej33 - 09-09-2025, 11:31 PM - Forum: General
- Replies (2)
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It would be great if there were some soccer tournaments. I could imagine if it would be like every month (or 2nd month, idk what is the best option)
There hasn't been a soccer tournament for a long time, which i wouldn't want to stay
What do you think?
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Egg Hunt playable in multiplayer? (+on all tracks) |
Posted by: Aleksej33 - 09-09-2025, 11:21 PM - Forum: Game development
- Replies (4)
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I always enjoyed egg hunt mode and like that mode really much. But there has always been a problem: It isn't possible to play it with more than one player, not even local. It would be great if there would be an egg mode for multiplayer, then you can e. g. try to find eggs together, which is in my opinion also really fun.
Plus, it would be great if more tracks included Egg Hunt mode.
Let me know what you think about that.
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