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  Did anyone know Minigolf is getting an update?
Posted by: Asher3theG - 10-12-2025, 07:01 AM - Forum: Game development - No Replies

A few weeks ago I made a video on the new Minigolf Track. It has a loop and a hole inside the minibarn. Is it canon? Let me know with a kind reply.

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  Update to the SuperTuxKart source strings
Posted by: Alayan - 08-12-2025, 10:57 PM - Forum: Localization - Replies (2)

The source strings for the game's translation have been updated on Transifex. Languages that were previously 100% translated are now 88,87% translated.

Changes include:
- Translation for the STK server messages used during log in
- Translation for the names of STK's default skins
- Translation for the server answers to server commands in the server lobby (and much improved base messages in english)
- Contextual translation for several words that needed it (most notably "Medium" which could be a kart class, a font size, a graphics setting...)
- Removal of raw URLs from translatable strings
- Some other new strings and various small string fixes

Information about how to help translating STK is available hereIdea

We had some cases previously of low-quality translations that ended up wasting our time, so please only contribute if you have a solid grasp of English and your chosen language. 

If you notice issues in the source strings that need to be translated, please let me know!

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  Ideas for Hacienda revamp in STK Evolution
Posted by: Dashy_ - 07-12-2025, 11:52 PM - Forum: Tracks - Replies (3)

Well, the Hacienda track is only an almost empty desert with some low-quality cactus, an old Hacienda(?) and some boxes (idk why) near the canyon.
So my ideas are: improve and/or grow the hacienda part, like putting some animals and hay; an oasis in the center of the track,; put more desert plants and vegetation, etc.
I've make some cactus models to this track, so I can send here (not now, I'm not with my PC now...)
For now, it's this.

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  Gavroche WIP new icon
Posted by: Tuxito3000 - 06-12-2025, 08:19 PM - Forum: Other creations - Replies (3)

Here's my icon for Gavroche in the Suzanne style, it's a work in progress was made in Krita



Attached Files
.zip   gavroche.zip (Size: 290.01 KB / Downloads: 21)
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Exclamation Why Mr Iceblock should NOT come back and some other characters in this thread should
Posted by: Asher3theG - 05-12-2025, 07:38 PM - Forum: Game development - Replies (3)

Sorry to ruin the plans, but I have to remind you why Mr Iceblock should not come back; he is not a mascot. I also have to remind you that the characters are from other open-source projects.


Omg I totally forgot Nolok isn't a mascot he is from SuperTux. But I guess this means adding other characters like Larry(he can be found in Nightly Downloads of ST) or Penny is okay too. Penny should obviously/desperately be in the game; she is essential in the story of Tux.

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  I want to comtibute in new animations
Posted by: Dashy_ - 05-12-2025, 12:50 PM - Forum: Other creations - Replies (3)

Well, in this year, I'll finish my school (finally :), so in the next year, I will only work and maybe made some courses, so I will have more time to contribute, and how I'm bad in programming and I'm learning Blender, I want to help in some things, like Tracks and Karts revamps, and I (and 90% of the players) repaired the lack of good animations in the kart models, and with the new version (STK Évolution) adding more animations, I think I can help on add more animations  and maybe new karts, as my new Katie project (I know: Mish was made this also, but was based in a old version of the actual Konqi), that is here: https://github.com/CreamBR-STK/stk-sandb...katie-kart (I was having problems with baking my texture, so someone can help me to make texture like how is generally made for the game, pls?)

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  STK Evolution: Karting without a hitch
Posted by: Alayan - 03-12-2025, 11:27 PM - Forum: Blog posts - No Replies

This first blog post exploring the gameplay novelties and improvements we are working on for SuperTuxKart Evolution looks at collisions between karts, the collection of track items, jumps, and several others topics.

Pictures, charts and even a video help illustrate the various gameplay changes that the text talks about, around a common theme of making the gameplay more consistent, intuitive and fun.

Find out more in the full blog post.

[Image: karting_without_a_hitch-800-c5b3f09a5.jpg]

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  [ReDesign] Amanda (Panda)
Posted by: Mish7913 - 02-12-2025, 05:59 PM - Forum: Karts - Replies (5)

[Work in Progress - Update Info at 2025.12.25]

I finished making Amanda's model.  

[Image: attachment.php?aid=79]

MASCOT INFO: Amanda - it's the official mascot of Window Maker (Window Manager for the X Window System).
ReDesign GIT: https://gitlab.com/Mish7913/stk-mish-media/-/tree/main/karts/amanda



For Amanda's kart I come up with three ideas, what do you like the most?
  • Idea 1 - Bamboo Kart
  • Idea 2 - Kart in chinese style.
  • Idea 3 - Three-wheeled Kart with turbo propellers.

           



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Question [v0.8] I don't know if it's a bug or a modification.
Posted by: dylanf319 - 02-12-2025, 01:51 AM - Forum: SuperTuxKart 0.9.3 and older - No Replies

Between 2015 and 2018, I remember that the overworld would turn dark when it was nighttime at my house when I played SuperTuxKart 0.8 (specifically that version). This year I tried to test that trick again, but it never worked. If I remember correctly, I downloaded SuperTuxKart 0.8 from Softonic instead of the official website, so it's very likely that the version I had was modified by Softonic. When I went to the Softonic website, I realized that version 0.8 was no longer available for download, only version 1.4, and I was never able to activate the overworld night trick when it was nighttime at my house/wherever I was.

   
The screenshot is recreated, but this is what the overworld looks like when you play SuperTuxKart 0.8 around 9 PM.

And I just wanted to ask if this has happened to anyone else.

Extra tidbit: I also remember that when I explored the overworld at night, the game would crash after 5 minutes

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  How to contribute to STK's code
Posted by: Alayan - 01-12-2025, 09:43 PM - Forum: Game development - No Replies

In an effort to improve the documentation and help guide new contributors, I've written a new page on the website to outline the major steps to contribute to the official SuperTuxKart code. It focuses mainly on the game code, but a lot of the advice is relevant for contribution to other repositories like the blender scripts and STK addons.

The page can be found here: https://supertuxkart.net/How_to_contribute_code

Its sections cover things such as building from source, advice on how to pick something to work on and on how to communicate with the team, general reminders about writing quality code, and explanations about the pull request process to get the code merged in the official codebase.

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