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8 hours ago
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STK-BLENDER
Forum: Game development
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Yesterday, 05:49 PM
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Replay Control for STK
Forum: Game development
Last Post: schrowd
22-08-2026, 07:14 PM
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(RE)ANNOUNCING Yapira End...
Forum: Multiplayer Corner
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Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Unofficial SuperTuxKart Soccer Tournament
14-08-2026, 01:00 PM
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Engine Sounds
Forum: Other creations
Last Post: arcademaster
12-08-2026, 10:05 PM
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What about GOG?
Forum: General
Last Post: LLS
10-08-2026, 03:02 PM
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The first test version of...
Forum: Tracks
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08-08-2026, 09:59 PM
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There should be a discord...
Forum: Game development
Last Post: Alayan
08-08-2026, 05:37 PM
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[Suggestion] My Idea for ...
Forum: Game development
Last Post: C4mil011
04-08-2026, 01:00 PM
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| Wrong country flag for my server: Iran instead of Germany (Nürnberg) |
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Posted by: bitflip - 19-01-2026, 09:54 PM - Forum: General
- Replies (3)
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Hi everyone,
my name is bitflip, I'm from Sweden, and a big fan of SuperTuxKart! I've been playing a lot and recently set up my own dedicated STK server to host races with family and friends. It's running smoothly otherwise, great ping from Europe!
The Issue:
In the online server browser, my server displays the Iranian flag instead of the correct German one.
[attachment=95]
The server is physically hosted in Nürnberg, Germany (Hetzner).
If I check it with some IP tools, it shows the correct location. Only in STK it shows the wrong one.
[attachment=94]
Details: - Server Name: Bitflips STK Server DE|SE|CH (private)
- Public IP: 91.98.127.215
- Server Version: 1.5
This is likely a GeoIP database mapping error (wrong country assignment for this IP range?).
Request:
Could the devs (whoever handles the GeoIP data/flags) please investigate and fix the mapping? An update to the embedded GeoLite/GeoIP DB would probably solve it for me and others with similar IPs. Happy to provide more logs/screenshots if needed!
Thanks a lot in advance and thanks for your great work!
cheers!
bitflip
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| How can I animate a library object? |
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Posted by: woosh - 14-01-2026, 09:50 PM - Forum: Addon Talk
- Replies (6)
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I wanted to add the vehicles/oldCar library model to the Ravenbridge Mansion track and animate it
so that it slowly drives along a section of the road. But somehow, the model never appears in the game.
I suspect it has to do with the fact that it's a library object, because when I animated one of the graves
that were not library objects but simple models unique to the Ravenbridge Mansion track, it worked.
I then thought I'd append the oldCar from the library instead of linking it but it links it even whem I do
File > Append (which I googled that it may have to do with the oldCar.blend linking some other stuff).
So, is there a way to take the oldCar and make it drive on the road of the Ravenbridge Mansion?
I use Blender 2.79.
I appreciate all helpful advice!
EDIT: I looked at the Las Dunas Arena .blend file and it animates the blimp from the library!
I don't see what they are doing different than me. Any ideas?
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| Skidding Improvements / Additions |
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Posted by: DRS - 10-01-2026, 09:37 PM - Forum: Game development
- Replies (4)
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Hello my dear Tuxers,
Me and a friend of mine would like to suggest new skidding-mechanics to maybe enhance the fun:
- Three skidding stages (maybe yellow, red, purple)
- Being able to jump straight by pressing the skid button without steering
- Being able to jump over gum and small patches of off-road
- No delay when skidding into the opposite direction than before, even after getting a skid-bonus
- Higher steering angles award the skid bonus sooner
These are just a few ideas! Some of them may be more diffecult to implement than others.
What do you guys think in terms of the added fun / difficulty of implementing?
With speedy greetings,
DRS
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| I don't see any textures in Blender 3.0.1 |
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Posted by: woosh - 10-01-2026, 10:44 AM - Forum: Addon Talk
- Replies (5)
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I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
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| More than a account in Ranked for PC and Mobile |
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Posted by: GustaLOLE - 09-01-2026, 11:01 AM - Forum: General
- Replies (2)
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Well, as you must know, some players plays well in PC and Mobile (me, FabianF, GeorgeCabillur, etc), even Fabian played ij ranked with two ranked accounts in 2020/21 (I guess): FabianF and MobileFabianF, but both accounts are given points punishments, cuz a hidden(?) rule: "It's forbidden of play ranked with more than a account".
I guess this rule is very stupid in case of "multicontroller" players, because the level of hability of playing in Mobils is higher (without speedometer, hard controls, etc, etc), so I guess this rule can be removed in case of the player uses a account that suggests that this guy is in Mobile (like MobileCream (MOBILE) and CreamBR (PC)).
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| Standalone Server help |
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Posted by: nightmareinvention - 08-01-2026, 10:26 PM - Forum: General
- Replies (2)
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Hello.
I'm having trouble finding information about the server setup. I did follow the guide on Github and was able to get it installed on Debian 13.
This is running in a VM I gave it 4 cores @ 2.6Ghz and 4G of ram.
Install seems to work fine. Local play is solid. WAN is not. I forwarded TCP/UDP to 2757 - 2759.
When I try to from outside the LAN (Hotspot) I can see the attempt on the server but it times out.
I have double checked that iptables and UFW are not installed PFSense is the only firewall
I've been back and forth through the config and even forced the port to 2759. I show it used that at launch.
It shows up in the server list
Stuck. Please help
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