Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 194
» Latest member: l-phillips88
» Forum threads: 199
» Forum posts: 885

Full Statistics

Latest Threads
No e-mail notifications
Forum: General
Last Post: Del
8 hours ago
» Replies: 5
» Views: 307
STK-BLENDER
Forum: Game development
Last Post: LLS
Yesterday, 05:49 PM
» Replies: 37
» Views: 44,885
Replay Control for STK
Forum: Game development
Last Post: schrowd
22-08-2026, 07:14 PM
» Replies: 3
» Views: 199
(RE)ANNOUNCING Yapira End...
Forum: Multiplayer Corner
Last Post: Sauss-Ente
15-08-2026, 05:45 PM
» Replies: 1
» Views: 277
Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Unofficial SuperTuxKart Soccer Tournament
14-08-2026, 01:00 PM
» Replies: 0
» Views: 141
Engine Sounds
Forum: Other creations
Last Post: arcademaster
12-08-2026, 10:05 PM
» Replies: 6
» Views: 6,883
What about GOG?
Forum: General
Last Post: LLS
10-08-2026, 03:02 PM
» Replies: 1
» Views: 263
The first test version of...
Forum: Tracks
Last Post: phax
08-08-2026, 09:59 PM
» Replies: 6
» Views: 803
There should be a discord...
Forum: Game development
Last Post: Alayan
08-08-2026, 05:37 PM
» Replies: 2
» Views: 393
[Suggestion] My Idea for ...
Forum: Game development
Last Post: C4mil011
04-08-2026, 01:00 PM
» Replies: 12
» Views: 3,272

 
  My Return to SuperTuxKart
Posted by: Sam - 21-01-2026, 10:26 PM - Forum: Blog posts - No Replies

In 2017, I left SuperTuxKart on the highest note imaginable - a standing ovation at the Blender Conference in Amsterdam as we launched the mobile version. I believed then, and still do, that it's better to end with a firework than fade slowly to irrelevance. I thought that chapter was closed. But sometimes, a project you love calls you back - not because your story wasn't complete, but because there's a new story to write.

[Image: candela-city-sam-return.jpg]

I am Samuncle, former lead artist of SuperTuxKart and I’m back as the executive producer, Find out more in the full blog post.

Print this item

  random question about the games name
Posted by: ralf9900 - 21-01-2026, 04:01 AM - Forum: Game development - Replies (2)

Why is the game titled all together "supertuxkart" instead of separating it? for ex: super tuxkart.

Print this item

  Wrong country flag for my server: Iran instead of Germany (Nürnberg)
Posted by: bitflip - 19-01-2026, 09:54 PM - Forum: General - Replies (3)

Hi everyone,

my name is bitflip, I'm from Sweden, and a big fan of SuperTuxKart! I've been playing a lot and recently set up my own dedicated STK server to host races with family and friends. It's running smoothly otherwise, great ping from Europe!

The Issue:
In the online server browser, my server displays the Iranian flag instead of the correct German one.
[attachment=95]

The server is physically hosted in Nürnberg, Germany (Hetzner).
If I check it with some IP tools, it shows the correct location. Only in STK it shows the wrong one.
[attachment=94]

Details:

  • Server Name: Bitflips STK Server DE|SE|CH (private)
  • Public IP: 91.98.127.215
  • Server Version: 1.5
This is likely a GeoIP database mapping error (wrong country assignment for this IP range?).

Request:
Could the devs (whoever handles the GeoIP data/flags) please investigate and fix the mapping? An update to the embedded GeoLite/GeoIP DB would probably solve it for me and others with similar IPs. Happy to provide more logs/screenshots if needed!
Thanks a lot in advance and thanks for your great work!

cheers!
bitflip

Print this item

  How can I make a ghost library object static?
Posted by: woosh - 18-01-2026, 11:05 AM - Forum: Addon Talk - Replies (3)

It's about the oldCar againSmile

The library object has interaction set to ghost. If I use it, I can't edit its SuperTuxKart properties, because it's a library object. But it looks like there are custom properties that mirror the STK ones. But setting the interaction and shape custom properties to static and box respectively does nothing - the oldCar is still a ghost. What am I doing wrong?

Print this item

  How can I animate a library object?
Posted by: woosh - 14-01-2026, 09:50 PM - Forum: Addon Talk - Replies (6)

I wanted to add the vehicles/oldCar library model to the Ravenbridge Mansion track and animate it
so that it slowly drives along a section of the road. But somehow, the model never appears in the game.

I suspect it has to do with the fact that it's a library object, because when I animated one of the graves
that were not library objects but simple models unique to the Ravenbridge Mansion track, it worked.

I then thought I'd append the oldCar from the library instead of linking it but it links it even whem I do
File > Append (which I googled that it may have to do with the oldCar.blend linking some other stuff).

So, is there a way to take the oldCar and make it drive on the road of the Ravenbridge Mansion?

I use Blender 2.79.

I appreciate all helpful advice!

EDIT: I looked at the Las Dunas Arena .blend file and it animates the blimp from the library!
I don't see what they are doing different than me. Any ideas?

Print this item

  Skidding Improvements / Additions
Posted by: DRS - 10-01-2026, 09:37 PM - Forum: Game development - Replies (4)

Hello my dear Tuxers,

Me and a friend of mine would like to suggest new skidding-mechanics to maybe enhance the fun:

- Three skidding stages (maybe yellow, red, purple)
- Being able to jump straight by pressing the skid button without steering
- Being able to jump over gum and small patches of off-road
- No delay when skidding into the opposite direction than before, even after getting a skid-bonus
- Higher steering angles award the skid bonus sooner

These are just a few ideas! Some of them may be more diffecult to implement than others.
What do you guys think in terms of the added fun / difficulty of implementing?

With speedy greetings,
DRS

Print this item

  I don't see any textures in Blender 3.0.1
Posted by: woosh - 10-01-2026, 10:44 AM - Forum: Addon Talk - Replies (5)

I tried to edit a standard track in Blender but I don't see any textures.  Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?

EDIT: Everything stayed gray even after exporting the track and playing it in STK.

Print this item

  More than a account in Ranked for PC and Mobile
Posted by: GustaLOLE - 09-01-2026, 11:01 AM - Forum: General - Replies (2)

Well, as you must know, some players plays well in PC and Mobile (me, FabianF, GeorgeCabillur, etc), even Fabian played ij ranked with two ranked accounts in 2020/21 (I guess): FabianF and MobileFabianF, but both accounts are given points punishments, cuz a hidden(?) rule: "It's forbidden of play ranked with more than a account".
I guess this rule is very stupid in case of "multicontroller" players, because the level of hability of playing in Mobils is higher (without speedometer, hard controls, etc, etc), so I guess this rule can be removed in case of the player uses a account that suggests that this guy is in Mobile (like MobileCream (MOBILE) and CreamBR (PC)).

Print this item

  Standalone Server help
Posted by: nightmareinvention - 08-01-2026, 10:26 PM - Forum: General - Replies (2)

Hello.

I'm having trouble finding information about the server setup.  I did follow the guide on Github and was able to get it installed on Debian 13.

This is running in a VM I gave it 4 cores @ 2.6Ghz and 4G of ram.  

Install seems to work fine.  Local play is solid. WAN is not.  I forwarded TCP/UDP to 2757 - 2759.  

When I try to from outside the LAN (Hotspot) I can see the attempt on the server but it times out.  

I have double checked that iptables and UFW are not installed PFSense is the only firewall 

I've been back and forth through the config and even forced the port to 2759.  I show it used that at launch.  

It shows up in the server list 

Stuck.  Please help

Print this item

Lightbulb Sync more types of data to online account
Posted by: M4r5 - 06-01-2026, 03:15 AM - Forum: Game development - Replies (1)

Hello SuperTuxKart community! Thanks for developing this fun kart racing game.

I think a useful feature to implement into SuperTuxKart Evolution would be enabling new types of player data to be saved to an online account. In addition to friends and achievements, could a player's

  • Story mode progress
  • Favorite karts and tracks
  • Custom grand prix
  • Installed add-ons
  • Game settings and keyboard/controller configurations
  • High scores
be saved to their online account? If the team decided to implement this feature, the synchronization should be opt-in, maybe by enabling a checkbox next to "Online" and "Remember password" on the in-game login page. That way, a player could decide if they wanted their data synced on a per-device basis. Also, display and graphics settings should be excluded from synchronization since they would likely be set differently among the devices a player is signed in to.

Please let me know what you think.

Print this item