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Feature Request: Change O...
Forum: Game development
Last Post: teepeeoh
1 hour ago
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SuperTuxKart: Tyre Mod Ed...
Forum: Other creations
Last Post: nomagno
06-04-2026, 01:37 AM
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New Track idea for STK Ev...
Forum: Tracks
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Measuring STK's performan...
Forum: General
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How to optimize the perfo...
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Source for the Subway tra...
Forum: Addon Talk
Last Post: woosh
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My new track "Flower Towe...
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Track update "Wildlife Ju...
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28-03-2026, 11:48 AM
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Add Rocket Boost powerup ...
Forum: Game development
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Glitch on Freytra Peacks ...
Forum: Tracks
Last Post: Alayan
23-03-2026, 04:45 PM
» Replies: 1
» Views: 186

 
  New Track idea for STK Evolution
Posted by: TuxRacer_0827 - 03-04-2026, 05:07 PM - Forum: Tracks - Replies (3)

I have a few questions about my update to the Jungle track. I was thinking of creating this update for STK Evolution, if possible. The track will be heavily based on the Cocoa Temple. Here are a few key points about the new track, followed by my questions:
-New track layout
-The laps are slightly longer than the Wildlife Jungle Ruins map, but a bit shorter than the Black Forest
-Completely new trees
-A few secret paths, but they aren’t too hard to find
-Capture the Flag might be playable, but it’s not 100% certain
-Completely new music that I’ll be creating
-New temple and much more.

Here are the questions:
-How do you create those reflections in the water, like at the Cocoa Temple?
-How do you make the bridge so that it has those gaps?
-Do you need a specific version of Blender to do this?
-Are there any points that aren’t quite perfect yet regarding the keywords?

Notes:
-I’m nowhere near as skilled as you guys
-I’m using a translation tool so you can understand it, because my English isn’t very good and that’s why there are sometimes spelling mistakes
-I accept that this track might not make it into STK Evolution
-I’ll check in more often if there’s something I don’t understand during development
-Before this new track is finished, other tracks will be added to the add-ons first.

Best regards,
TuxRacer

Images related to the first two questions:
         

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  Measuring STK's performance
Posted by: Alayan - 03-04-2026, 04:44 PM - Forum: General - No Replies

I have written a small guide on how to measure SuperTuxkart's performance, which you can now find on STK's website.

It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.

Let me know if you have questions or suggestions!

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  How to optimize the performance of tracks
Posted by: Alayan - 03-04-2026, 04:38 PM - Forum: Tracks - No Replies

Working on one of the new tracks for STK Evolution, Sven ran into some performance issues. As the track was getting closer to completion, performance was meaningfully worse than in Black Forest. So he had to take time to optimize it, getting +40% FPS on his machine and +20% on mine.

Considering it's not uncommon for addon tracks to also struggle with performance, I suggested he makes a guide that other track creators could use to improve things.

You can now find the guide on our website.

It doesn't cover some things that are mentioned on other pages, such as how to not be wasteful using high-poly on objects that are tiny or far from the track, track creators should be mindful of performance when adding models.

Let us know if you find this guide useful or if you have additional questions or suggestions.  Smile

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  Source for the Subway track
Posted by: woosh - 02-04-2026, 12:00 PM - Forum: Addon Talk - No Replies

Hi!

Is @blenderdumbass around?Would you mind uploading the source to the Subway track? We like your cars and subway trains and would like to steal them Smile

Thank you!

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  My new track "Flower Tower Valley"
Posted by: TuxRacer_0827 - 30-03-2026, 05:03 PM - Forum: Tracks - Replies (2)

A few hours ago, I uploaded the “Frower Tower Valley” track (formerly known as “Flower Hills”). The track is located in a valley where a medieval settlement once stood about 1,000 years ago. Now there are just a few towers left standing. I’ll also be showcasing my upcoming tracks on my new YouTube channel. If you have any feedback, please let me know.

Best regards,
TuxRacer

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Lightbulb Feature Request: Change Online Username
Posted by: NGTT2 - 24-03-2026, 04:03 AM - Forum: Game development - Replies (3)

Hello Everyone,
I'm playing this game from two weeks & i have realised that there is no way to change your online name once you created it & most of the people don't know either so it will be a great idea if you we had a feature were we could just go in our config files & change our online username too.

You can change your localname from config but can't change the online name & even if you try then get reset.

<current player="Talk2"/>
    <player name="Talk2" -> Local Name which can be changed 

     last-online-name="No_girls_to_talk2" -> This get reset if you try to edit.


Directly changing online username in config can cause a issue probably in servers but could be great thing if we can.



Thank You!!!
NGTT2

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  Glitch on Freytra Peacks -> glitch through the ground
Posted by: TuxRacer_0827 - 22-03-2026, 04:22 PM - Forum: Tracks - Replies (1)

On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.
Best regards,
TuxRacer

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  Track update "Wildlife Jungle Ruins" approval
Posted by: TuxRacer_0827 - 20-03-2026, 08:01 PM - Forum: Tracks - Replies (6)

I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.
Best regards
TuxRacer

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  STK Evolution: Freytra Peaks making of
Posted by: Sven - 19-03-2026, 06:31 PM - Forum: Blog posts - No Replies

After years of racing through Snow Peak's icy slopes, racers are getting a new track.
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution.

Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video in the full blog.


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  WTH with new update?
Posted by: typer_forum - 13-03-2026, 09:38 AM - Forum: General - Replies (1)

After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 Angry

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