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Addon Site Static
Forum: Other creations
Last Post: LLS
6 hours ago
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» Views: 2,701
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Engine Sounds
Forum: Other creations
Last Post: Alayan
Yesterday, 07:48 AM
» Replies: 3
» Views: 1,126
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A critique for STK
Forum: Game development
Last Post: Tuxito3000
07-07-2026, 04:32 PM
» Replies: 9
» Views: 3,923
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Scripting API
Forum: Game development
Last Post: LLS
06-07-2026, 08:15 PM
» Replies: 3
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Proposed changes for the ...
Forum: Game development
Last Post: Alayan
06-07-2026, 04:00 PM
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Something other than GitH...
Forum: General
Last Post: Alayan
06-07-2026, 03:58 PM
» Replies: 2
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Question to dev: Percenta...
Forum: Game development
Last Post: NGTT2
04-07-2026, 04:30 PM
» Replies: 0
» Views: 1,191
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How to replace stk audio ...
Forum: General
Last Post: NGTT2
04-07-2026, 03:47 PM
» Replies: 2
» Views: 1,639
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Small development news
Forum: Blog posts
Last Post: Alayan
03-07-2026, 09:19 PM
» Replies: 3
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Why can I host without fo...
Forum: General
Last Post: Mumbo
03-07-2026, 01:02 AM
» Replies: 0
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| Engine Sounds |
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Posted by: entrana - 07-07-2026, 04:43 PM - Forum: Other creations
- Replies (3)
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Hello everyone!
I am new to this community and I am a sound designer/composer.
I was wondering if it's possible to replace engine sounds.
From my understanding there is only a small, medium, large engine sound to choose from currently.
I would love to add an add-on or mod to replace engine sounds with a more dynamic system.
If anyone who knows more about this could point me in the direction that would be great!
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| Question to dev: Percentage for zipper and other valuable items |
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Posted by: NGTT2 - 04-07-2026, 04:30 PM - Forum: Game development
- No Replies
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Hello Devs,
I have observed that the last player has the highest chance to get 3+ zippers from the powerup chest so i was just wondering how it works and also does it effect the percentage of them getting a bomb instead of anchor and parachute if they are last.
I also have question related on how i can record benchmark or do test like how fast the ai kart is in server vs offline mode in same map and same goes to the players.
Thank you,
NGTT2
ssdsa
fdfdf
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A critique for STK |
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Posted by: Tuxito3000 - 02-07-2026, 09:28 PM - Forum: Game development
- Replies (9)
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Hi, I'm Tuxito. I know I've had a bad reputation on the forum, but today I'm not going to post a boring suggestion.
Today I'm going to give my perspective on STK and a critique:
SuperTuxkart from 0.0 to 0.8.1 had a more animated, colorful, and mysterious aesthetic. It felt alive and was lightweight.
Today's SuperTuxkart, yes, it's more realistic, but it lacks character and soul. It's heavier and simply incoherent.
Also, a critique of all versions: the game has never been truly moddable. You can't modify more complex things or add new features without C++.
Here you might say, "STK is a community project and doesn't have the money for better art," "it is what it is," or things like that, but the truth is simple:
I propose that we make STK lightweight, vibrant, coherent, and moddable. We just need organization.
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| [Contribution offer] SuperTuxKart Evolution Story Mode |
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Posted by: C4mil011 - 24-06-2026, 01:37 PM - Forum: Other creations
- Replies (3)
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Hi there!
I have to admit I should've come earlier, and I apologize for that. Hopefully it's still not too late. So:
Why did I post this?
I want to work on the game's Story Mode. The lore, the plot, and the cutscene scripts, more specifically.
What makes me wanna do that?
The 0.8 Story Mode plot was okay, but very barebones. I've been dreaming of a fully done Story Mode since I met SuperTuxKart well. A lot. And with Evolution, the chance of not only a good, but a great plot to exist specifically for this game exists.
As a reminder, most open source games and the vast majority or kart games don't even have a good plot if any. Just imagine how much advantage STKE will have if we have not only good gameplay, but also a plot with flavor and characters ... with flavor as well!
One more thing: I've seen that many games lack a dedicated writer. I don't think you have one, but if you do, I'd love helping them; I have to admit that, while knowing some writing theory (for example, avoiding on-the-nose dialogue if unnecessary), my hands-on experience, well, mostly isn't. But that shouldn't be much of a deal.
Those are not the only reasons, but that's what you need to know for now.
And the actual content, please?
Take this:
entry.zip (Size: 4.08 KB / Downloads: 14)
(sorry guests, not your lucky day)
This is more of a proof of concept rather than a final version, so expect changes in the future.
- What does the attachment have?
A cutscene script, two character sheets (currently pretty minimal) and, obviously, a README and a copyright notice (haven't CC-BY-ed the files yet)
- What is my plot about?
Instead of focusing only on Gnu's kidnap, I chose this as the base idea: the rivalry between two characters on supposedly the same side (you'll see who, if you have an account).
We all have to admit it, that was a lot. I don't really expect getting a "yes" very easily, and I'm aware that, upon getting the role of Story Mode writer/writer assistant, things won't get easier. Feel free to ask me questions and criticize me!
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