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Feature Request: Change O...
Forum: Game development
Last Post: teepeeoh
1 hour ago
» Replies: 3
» Views: 247
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SuperTuxKart: Tyre Mod Ed...
Forum: Other creations
Last Post: nomagno
06-04-2026, 01:37 AM
» Replies: 5
» Views: 1,830
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New Track idea for STK Ev...
Forum: Tracks
Last Post: TuxRacer_0827
05-04-2026, 04:02 PM
» Replies: 3
» Views: 299
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Measuring STK's performan...
Forum: General
Last Post: Alayan
03-04-2026, 04:44 PM
» Replies: 0
» Views: 152
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How to optimize the perfo...
Forum: Tracks
Last Post: Alayan
03-04-2026, 04:38 PM
» Replies: 0
» Views: 74
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Source for the Subway tra...
Forum: Addon Talk
Last Post: woosh
02-04-2026, 12:00 PM
» Replies: 0
» Views: 169
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My new track "Flower Towe...
Forum: Tracks
Last Post: TuxRacer_0827
31-03-2026, 10:21 AM
» Replies: 2
» Views: 263
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Track update "Wildlife Ju...
Forum: Tracks
Last Post: TuxRacer_0827
28-03-2026, 11:48 AM
» Replies: 6
» Views: 605
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Add Rocket Boost powerup ...
Forum: Game development
Last Post: Alayan
26-03-2026, 01:33 PM
» Replies: 3
» Views: 1,144
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Glitch on Freytra Peacks ...
Forum: Tracks
Last Post: Alayan
23-03-2026, 04:45 PM
» Replies: 1
» Views: 186
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| Measuring STK's performance |
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Posted by: Alayan - 03-04-2026, 04:44 PM - Forum: General
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I have written a small guide on how to measure SuperTuxkart's performance, which you can now find on STK's website.
It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.
Let me know if you have questions or suggestions!
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| My new track "Flower Tower Valley" |
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Posted by: TuxRacer_0827 - 30-03-2026, 05:03 PM - Forum: Tracks
- Replies (2)
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A few hours ago, I uploaded the “Frower Tower Valley” track (formerly known as “Flower Hills”). The track is located in a valley where a medieval settlement once stood about 1,000 years ago. Now there are just a few towers left standing. I’ll also be showcasing my upcoming tracks on my new YouTube channel. If you have any feedback, please let me know.
Best regards,
TuxRacer
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| Glitch on Freytra Peacks -> glitch through the ground |
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Posted by: TuxRacer_0827 - 22-03-2026, 04:22 PM - Forum: Tracks
- Replies (1)
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On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.
Best regards,
TuxRacer
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| Track update "Wildlife Jungle Ruins" approval |
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Posted by: TuxRacer_0827 - 20-03-2026, 08:01 PM - Forum: Tracks
- Replies (6)
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I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.
Best regards
TuxRacer
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| STK Evolution: Freytra Peaks making of |
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Posted by: Sven - 19-03-2026, 06:31 PM - Forum: Blog posts
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After years of racing through Snow Peak's icy slopes, racers are getting a new track.
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution.
Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video in the full blog.
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