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  [ReDesign] Amanda (Panda)
Posted by: Mish7913 - 02-12-2025, 05:59 PM - Forum: Karts - Replies (5)

[Work in Progress - Update Info at 2025.12.25]

I finished making Amanda's model.  

[Image: attachment.php?aid=79]

MASCOT INFO: Amanda - it's the official mascot of Window Maker (Window Manager for the X Window System).
ReDesign GIT: https://gitlab.com/Mish7913/stk-mish-media/-/tree/main/karts/amanda



For Amanda's kart I come up with three ideas, what do you like the most?
  • Idea 1 - Bamboo Kart
  • Idea 2 - Kart in chinese style.
  • Idea 3 - Three-wheeled Kart with turbo propellers.

           



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Question [v0.8] I don't know if it's a bug or a modification.
Posted by: dylanf319 - 02-12-2025, 01:51 AM - Forum: SuperTuxKart 0.9.3 and older - No Replies

Between 2015 and 2018, I remember that the overworld would turn dark when it was nighttime at my house when I played SuperTuxKart 0.8 (specifically that version). This year I tried to test that trick again, but it never worked. If I remember correctly, I downloaded SuperTuxKart 0.8 from Softonic instead of the official website, so it's very likely that the version I had was modified by Softonic. When I went to the Softonic website, I realized that version 0.8 was no longer available for download, only version 1.4, and I was never able to activate the overworld night trick when it was nighttime at my house/wherever I was.

   
The screenshot is recreated, but this is what the overworld looks like when you play SuperTuxKart 0.8 around 9 PM.

And I just wanted to ask if this has happened to anyone else.

Extra tidbit: I also remember that when I explored the overworld at night, the game would crash after 5 minutes

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  How to contribute to STK's code
Posted by: Alayan - 01-12-2025, 09:43 PM - Forum: Game development - No Replies

In an effort to improve the documentation and help guide new contributors, I've written a new page on the website to outline the major steps to contribute to the official SuperTuxKart code. It focuses mainly on the game code, but a lot of the advice is relevant for contribution to other repositories like the blender scripts and STK addons.

The page can be found here: https://supertuxkart.net/How_to_contribute_code

Its sections cover things such as building from source, advice on how to pick something to work on and on how to communicate with the team, general reminders about writing quality code, and explanations about the pull request process to get the code merged in the official codebase.

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Wink STK-BLENDER
Posted by: LLS_forum - 01-12-2025, 09:38 PM - Forum: Game development - Replies (7)

Discussion space related to the STK addon in Blender.

I have gained experience and a good command of Blender (dev script python) and I am currently working on a node editor for launching tests of different 3D artist projects from blender.
An advanced version already exists on my personal repository https://github.com/LLS-lopos/stk-blender/tree/master and I am currently rewriting it properly in https://github.com/LLS-lopos/stk-blender...stk-origin for the main version of the addon.
All constructive remarks are welcome with great pleasure (even negative criticism). 
If anything seems interesting to add/modify, please report it.
I am also willing to perform other tasks related to the existing code (improvements and other things).

# Left image: the version currently being rewritten
# Right image: the test version



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  [ReDesign] Wilber (GIMP)
Posted by: Mish7913 - 01-12-2025, 11:01 AM - Forum: Karts - Replies (3)

[Work in Progress - Update Info at 2025.12.25]

I finished making Wilber's model.

[Image: attachment.php?aid=81]

MASCOT INFO: Wilber - it's the official mascot of GIMP (creature with a pencil in the mouth).
ReDesign GIT: https://gitlab.com/Mish7913/stk-mish-media/-/tree/main/karts/wilber


Here is three kart's concept arts:
  • Original - is where kart made of paint tube, and sit is inside a tube, and tube's cap is behind kart.
  • Idea 1 - also made out of paint tube, but from already used tube, tube is flat and there a pillow as back of the sit, and tube's cap is on kart's front, and color pallates on sides of the kart.
  • Idea 2 - this version is made from stationery materials, sit is a open sketchbook that leans on the a book behind, hand bars is a pencils, there also color palettes on the sides, wheels is a duct tapes, bumper is a eraser, etc..

           



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  I cannot play the Candela City WR by ElTuneado009 it gives me a "Segmentation fault"
Posted by: Asher3theG - 28-11-2025, 05:31 PM - Forum: Racing & Time-Trial - Replies (1)

What do you think is happening? Let me know with a kind reply (I'm using Linux btw).

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  Seeking feedback on a new screen shake feature
Posted by: BigBuckBunny - 23-11-2025, 06:08 PM - Forum: Game development - Replies (6)

Hello everyone,

I’ve been experimenting a bit with the source code and came up with a simple screen-shake system that could help improve the sense of immersion in the game.
The effect is a standard screen shake with a linear fade-out. It triggers when an explosion occurs near the player, with the intensity scaling based on the distance between the camera and the explosion.

The shake also applies when the explosion happens behind objects, but with reduced intensity to simulate the dampening effect of walls. Similarly, the intensity is lowered when the explosion occurs behind the player, to keep the effect from becoming too distracting.

The feature can be toggled on or off through the camera menu.

I’d love to hear your feedback: would you play with this enabled, or do you find it distracting?

(I suggest watching the video in fullscreen mode to see the camera shake better)

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  SuperTuxKart used to test a new ARM GPU driver
Posted by: Alayan - 23-11-2025, 11:23 AM - Forum: General - No Replies

News came out recently about how the development of a new open-source driver for ARM integrated GPUs (found on many mobile devices) has been using SuperTuxKart as a key test case: https://www.collabora.com/news-and-blog/...river.html

In the video they provide, we can see Snow Peak being played at low settings. Quite far from Black Forest at max settings, but that driver is still in development and the targeted ARM chips don't have very powerful GPUs.

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Question Maybe Egg Hunts on All Tracks?
Posted by: Asher3theG - 22-11-2025, 05:32 PM - Forum: Other game modes - Replies (4)

Are there any plans to add EggHunt support for more tracks like Cornfield Crossing or Nesie's Pond (I know this track's being removed for 2.0 but maybe for a 1.6(?))



What do you think? Let me know with a kind reply.

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  SuperTuxKart 1.5 is now available on iOS
Posted by: Alayan - 22-11-2025, 03:03 PM - Forum: Blog posts - No Replies

Devee, a former member of the STK team who previously authored the Android port, has recently published the game on the Apple App Store.

Learn more in our blog post.

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