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  STK Evolution: Freytra Peaks making of
Posted by: Sven - 19-03-2026, 06:31 PM - Forum: Blog posts - No Replies

After years of racing through Snow Peak's icy slopes, racers are getting a new track.
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution.

Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video in the full blog.


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  WTH with new update?
Posted by: typer_forum - 13-03-2026, 09:38 AM - Forum: General - Replies (1)

After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 Angry

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Music Unused Tux voice lines from SuperTuxKart 0.7
Posted by: stkfan2008 - 11-03-2026, 04:13 PM - Forum: SuperTuxKart 0.9.3 and older - Replies (3)

Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:


I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:
  • Who is the voice actor for Tux?
  • Which of these voice lines were used?
  • Why were they removed in version 0.9?

I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.

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  How to animate a physics-only crash box for the library oldCar?
Posted by: woosh - 11-03-2026, 11:18 AM - Forum: Addon Talk - Replies (2)

I made a track where I animate the Old Car from the library - it drives along a road. I would like it to bump into players but the oldCar library node has interaction set to ghost and you can't change it when you link it into your own track, as far as I know. So I thought I'd put an invisible physics-only crash box around it. But I don't know how to make the crash box move together with the old car. In Blender, I can make the crash box a child of the old car proxy and it moves along with it in Blender but not in STK. I can also give it a location and rotation constraintand set it to the old car proxy but again, it only works in Blender, not in STK.
I guess I could copy all the animation keyframes from the old car object to the crash box object but it's a little clumsy in case I want to change the animation later, etc.

What's the best way to do this? Thank you for your answers!

P.S: I use Blender 2.79b so that I can mess with the standard tracks Smile

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  Rating Track "The Savannah of Africa"
Posted by: TuxRacer_0827 - 11-03-2026, 07:19 AM - Forum: Tracks - Replies (2)

I uploaded the route “The Savannah of Africa” at the end of February 2026. Someone gave the route 2 stars. If there are still things about the route that bother you, please let me know. I can usually change them. The large trees are my first trees and are not the best at the moment.
Best regards
TuxRacer

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Information Speedometer In race
Posted by: NGTT2 - 10-03-2026, 08:44 AM - Forum: Game development - Replies (3)

Hello Everyone,
I want to make a suggestion that it would be great if there was a speedometer indicating the speed on corners & straight in the race for each car so that it would help users to know where they are slow & improve based on speed.

If there is a addon then it's great but it would be nice if it come as a default feature. 



Thank You!!
NGTT2

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Music Demon Hill, but in the pitch of the Beta Version - SuperTuxKart UST
Posted by: stkfan2008 - 07-03-2026, 07:24 PM - Forum: Other creations - No Replies

Hello everyone, a few days ago I was browsing the SuperTuxKart asset repositories and unexpectedly stumbled upon an beta version of Demon Hill that was never used in the game. It had a different pitch on some notes, and even though it might seem insignificant to some, I wondered what the song we all heard in the game would sound like with that pitch, and that's how this remix was born and I know, several months ago I created a remix of the same thing, but since I added effects like reverb, echo, and things like that, I decided to redo it, but this time only raising the pitch and not touching anything else, since the point of the remix is practically "but in the pitch of the Beta Version" haha.

You can listen to it here: https://www.youtube.com/watch?v=fmuOz8IjWQQ

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  The music is quite boring
Posted by: Spyro - 05-03-2026, 06:47 PM - Forum: Game development - Replies (3)

The music is quite boring on most tracks. Will version 2.0 bring any changes to the music?

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  Rock Stadium Update
Posted by: skindoormimiz - 18-02-2026, 10:15 PM - Forum: Tracks - Replies (3)

Hey, I made an update for Rock Stadium that I'll publish this weekend, let me know if some changes are needed.

https://drive.google.com/file/d/1kda4rnH...sp=sharing

Also does anyone know why the red zipper on drive effect isn't working? I want to show one particle that increases its size with time for almost 2 seconds but nothing shows up.

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Bug Issues while converting Blender 2.79 tracks
Posted by: GustaLOLE - 14-02-2026, 03:14 PM - Forum: Tracks - No Replies

I was converting some standard tracks (fort magma, etc) to Blender 3.x, but when I try to export, I get a error "Maindrivelive not found", but I have assigned the driveline as it, so why this is happening?

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