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Monaco Addon Track
Forum: Addon Talk
Last Post: nomagno
1 hour ago
» Replies: 2
» Views: 1,276
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Feature Request: Change O...
Forum: Game development
Last Post: teepeeoh
4 hours ago
» Replies: 3
» Views: 263
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SuperTuxKart: Tyre Mod Ed...
Forum: Other creations
Last Post: nomagno
06-04-2026, 01:37 AM
» Replies: 5
» Views: 1,830
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New Track idea for STK Ev...
Forum: Tracks
Last Post: TuxRacer_0827
05-04-2026, 04:02 PM
» Replies: 3
» Views: 302
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Measuring STK's performan...
Forum: General
Last Post: Alayan
03-04-2026, 04:44 PM
» Replies: 0
» Views: 154
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How to optimize the perfo...
Forum: Tracks
Last Post: Alayan
03-04-2026, 04:38 PM
» Replies: 0
» Views: 77
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Source for the Subway tra...
Forum: Addon Talk
Last Post: woosh
02-04-2026, 12:00 PM
» Replies: 0
» Views: 169
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My new track "Flower Towe...
Forum: Tracks
Last Post: TuxRacer_0827
31-03-2026, 10:21 AM
» Replies: 2
» Views: 265
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Track update "Wildlife Ju...
Forum: Tracks
Last Post: TuxRacer_0827
28-03-2026, 11:48 AM
» Replies: 6
» Views: 606
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Add Rocket Boost powerup ...
Forum: Game development
Last Post: Alayan
26-03-2026, 01:33 PM
» Replies: 3
» Views: 1,144
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Unused Tux voice lines from SuperTuxKart 0.7 |
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Posted by: stkfan2008 - 11-03-2026, 04:13 PM - Forum: SuperTuxKart 0.9.3 and older
- Replies (3)
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Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:
I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:
- Who is the voice actor for Tux?
- Which of these voice lines were used?
- Why were they removed in version 0.9?
I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.
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| Rating Track "The Savannah of Africa" |
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Posted by: TuxRacer_0827 - 11-03-2026, 07:19 AM - Forum: Tracks
- Replies (2)
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I uploaded the route “The Savannah of Africa” at the end of February 2026. Someone gave the route 2 stars. If there are still things about the route that bother you, please let me know. I can usually change them. The large trees are my first trees and are not the best at the moment.
Best regards
TuxRacer
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Demon Hill, but in the pitch of the Beta Version - SuperTuxKart UST |
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Posted by: stkfan2008 - 07-03-2026, 07:24 PM - Forum: Other creations
- No Replies
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Hello everyone, a few days ago I was browsing the SuperTuxKart asset repositories and unexpectedly stumbled upon an beta version of Demon Hill that was never used in the game. It had a different pitch on some notes, and even though it might seem insignificant to some, I wondered what the song we all heard in the game would sound like with that pitch, and that's how this remix was born and I know, several months ago I created a remix of the same thing, but since I added effects like reverb, echo, and things like that, I decided to redo it, but this time only raising the pitch and not touching anything else, since the point of the remix is practically "but in the pitch of the Beta Version" haha.
You can listen to it here: https://www.youtube.com/watch?v=fmuOz8IjWQQ
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| Rock Stadium Update |
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Posted by: skindoormimiz - 18-02-2026, 10:15 PM - Forum: Tracks
- Replies (3)
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Hey, I made an update for Rock Stadium that I'll publish this weekend, let me know if some changes are needed.
https://drive.google.com/file/d/1kda4rnH...sp=sharing
Also does anyone know why the red zipper on drive effect isn't working? I want to show one particle that increases its size with time for almost 2 seconds but nothing shows up.
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| The proper way to add new Kart Characteristics |
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Posted by: nomagno - 10-02-2026, 03:43 PM - Forum: Game development
- No Replies
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Assumes the changes in PR #5642 of the main repository, which targets the BalanceSTK2 branch.
Go into the game's source code folder, let's assume it's called ``stk-code".
This is the (recommended by me, but also seems to be the originally intended) set of guidelines and procedures to add new Kart Characteristics to the code, that must be accordingly declared in the ``data/kart_characteristics.xml" file. It is quite terse and a product of the time it was designed, so no one is going to be opposing complete overhauls, but it is still infinitely better than implementing the parser changes manually every time.
The parser for these is automatically generated by a set of two python scripts, allowing kart classes and handicap levels to override only the needed parameters from the base parameters, or modify them with mathematical operations. Quite convenient.
Inside the ``tools/" folder, there are two relevant Python scripts. - ``tools/create_kart_properties": Edit the "characteristics" global variable at the start of this file to add new characteristic categories and/or parameters for these categories. The format is described at the end of the post
- ``tools/update_characteristics.py": Run it with ``stk-code" as your working directory, with the command ``python3 tools/update_characteristics.py".
It will automatically edit these files inside ``src/karts": abstract_characteristic.cpp, abstract_characteristic.hpp, kart_properties.cpp, kart_properties.hpp, xml_characteristic.cppThe edits will be made to match the new contents of ``tools/create_kart_properties.py".
After running ``tools/update_characteristics.py", you must make sure that ``data/kart_characteristics.xml" matches the edits you made to ``tools/create_kart_properties.py" as well.
If a category is called "NitroHack" or "Nitrohack", in the ``kart_characteristics.xml" file it should be declared as the <nitrohack ... /> XML element (caps will be ignored). The getter for all its parameters will have the form ``getNitroHackXXX()" (caps will be preserved)
If a parameter is called "timeResetSteer", in the in the ``kart_characteristics.xml" file it should be declared as the <... time-reset-steer ... /> XML parameter (change in capitalization results in a dash). The getter for the parameter will have the form ``getXXXTimeResetSteer()" (caps will be preserved, AND the first letter will be forcibly capitalized)
After running ``tools/update_characteristics.py", the KartProperties class will have getters for all the new characteristics as per the description above. You must have a kart's KartProperties instance to access them, since different classes can override the default ones (the overrides are ALSO defined further below in the ``kart_characteristics.xml" file, in the form of classes and handicap levels).
The ``characteristics" variable format
Categories are at the start of the line, have no special characters, and are separated from the parameters by a colon ":".
Parameters are after the colon, separated by spaces, with type annotations in parantheses immediatly following the parameter name.
An example from the file:
Code: Turn: radius(InterpolationArray), timeResetSteer, timeFullSteer(InterpolationArray), brakeMultiplier
The types supported are:- float (don't annotate the parameter, e.g. ``param")
- list of floats (annotate the parameter like so ``param(std::vector<float>/floatVector)")
- bool (annotate the parameter like so ``param(bool)")
- InterpolationArray (annotate the parameter like so ``param(InterpolationArray)")
- STK Tyre Mod Edition (not regular STK 2.X) also has string, annotated like so:
Code: param(std::string/string)
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| Track Approval of: Wildlife Jungle Ruins |
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Posted by: TuxRacer_0827 - 08-02-2026, 08:08 PM - Forum: Tracks
- Replies (2)
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Hello everyone, I'm new to the forum. On February 6, 2026, I uploaded the “Wildlife Jungle Ruins” track for the add-ons. What is the next step, and when can I expect it to be approved? Best regards, TuxRacer
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