Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 142
» Latest member: Samuelreato
» Forum threads: 162
» Forum posts: 705

Full Statistics

Latest Threads
Compiling the development...
Forum: Game development
Last Post: Alayan
Yesterday, 04:41 PM
» Replies: 2
» Views: 1,830
Addon Site Static
Forum: Other creations
Last Post: LLS
05-06-2026, 07:41 PM
» Replies: 0
» Views: 92
[ReDesign] Dashie (Cyber ...
Forum: Karts
Last Post: GustaLOLE
04-06-2026, 03:41 PM
» Replies: 3
» Views: 462
Small development news
Forum: Blog posts
Last Post: Alayan
02-06-2026, 07:50 PM
» Replies: 2
» Views: 931
Texture And Material
Forum: Other creations
Last Post: LLS
02-06-2026, 06:28 PM
» Replies: 6
» Views: 584
Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Aleksej33
31-05-2026, 10:28 PM
» Replies: 6
» Views: 986
AI player behaviour
Forum: Game development
Last Post: Aleksej33
27-05-2026, 10:13 PM
» Replies: 8
» Views: 966
STK-BLENDER
Forum: Game development
Last Post: LLS
23-05-2026, 06:47 PM
» Replies: 25
» Views: 5,404
2 topics related to my ro...
Forum: Other creations
Last Post: TuxRacer_0827
22-05-2026, 05:17 PM
» Replies: 4
» Views: 575
FunRacers, every Friday a...
Forum: Multiplayer Corner
Last Post: Sauss-Ente
22-05-2026, 12:03 PM
» Replies: 5
» Views: 2,657

 
Lightbulb Nitro improvement and ideas for soccer
Posted by: Qualquer - 08-05-2026, 01:27 AM - Forum: Game development - Replies (2)

Hello! 

First of all, I would like to congratulate everyone involved for the excellent work on the game. 

I started playing recently and haven't explored all the modes yet. Despite this, I noticed that the nitro canisters (both small and large) provide a very small amount of energy. Would increasing the amount of energy provided by each nitro (where the small one fills half the displayed bars and the large one fills all the bars) be a good idea? 

I also have a suggestion that racers in last place in a race with more than two participants should not suffer any penalty (the equivalent of having an infinite protective bubble until they leave last place). 

I had some crazy ideas regarding soccer. I would like to know if it would be possible: 

1- for players to be able to attach the ball to the kart to drive it more easily (for the opponent to take the ball in this circumstance it would be through items such as the explosive cake, the bowling ball or the plunger, or even through direct contact with the ball); 

2- whenever they had the ball "attached to their kart," they would have a bowling ball to kick it into the goal or (in a new feature, using more or less the idea of a plunger) allow them to pass the ball to a nearby teammate. 

Thank you in advance for your attention.

Print this item

  How do I make a cannon?
Posted by: woosh - 06-05-2026, 09:10 PM - Forum: Addon Talk - Replies (2)

How do I make a cannon in a track? I mean the thing that shoots karts across a section of a track without any player control over the kart.
The Cannons section of the Making Tracks manual will be filled in at a later date it says Smile

Thank you!

Print this item

  Small development news
Posted by: Alayan - 05-05-2026, 01:32 PM - Forum: Blog posts - Replies (2)

We have recently started to publish small development entries at members.supertuxkart.net.

On our normal blog posts and videos, we usually look in detail at some aspect of the game, like a major feature, a new track, or a series of related improvement.

These small development entries are much narrower in scope, usually looking at a picture showing some of Evolution's improved visuals or looking at code changes and other aspects of game development that wouldn't get a full normal blog post.

The published entries so far are:


We aim to publish new entries once or twice a week. The latest entry on a better website has a small poll on which page of the website should be improved next.

Print this item

  game Item
Posted by: LLS - 04-05-2026, 08:05 PM - Forum: Other creations - Replies (2)

[Image: attachment.php?aid=129]

[Image: attachment.php?aid=130]



Attached Files Thumbnail(s)
       
Print this item

Lightbulb Suggestion on Time Trial multiplayer mode
Posted by: NGTT2 - 01-05-2026, 09:28 AM - Forum: Game development - Replies (2)

- Instead of all players racing simultaneously, each player gets an individual time trial (TT) lap of their own & after everyone completes their run, players are ranked based on their fastest lap times.

Example:
Setup: A lobby of up to 5 players joins the mode.
Turn Orders: Players take turns one by one (ex: Player 1 → Player 2 → ..... → Player 5).
Spectator Mode: While one player is on their TT lap, others can spectate in real time and prepare for their own turn.
Ranking: Once all players finish, they’re ranked from fastest to slowest based on their personal best lap time.

At the end there can be a reward or feedback system which will allow players to share their results or compare them with others?

Basically what i mean is instead of racing simultaneously, we could race one after another or each individual will be ghost & won't see each other throughout the race.
I haven't tried tt on multiplayer as very few ppl actually use it on servers but would be a great idea if we had something like this which could improve fairness,  give strategic prep time & increase excitement to play against.

Player can forbid also if they messed up which will result in they being disqualified/eliminated.

Print this item

Lightbulb Scripting API
Posted by: LLS - 01-05-2026, 12:34 AM - Forum: Game development - No Replies

How do I retrieve and restore the rotation of a kart/object?

Print this item

  Server outage [28/04/26]
Posted by: Alayan - 28-04-2026, 10:12 PM - Forum: General - Replies (1)

The hosting provider on which STK's main services are hosted (main website, forum, addons server which is also what handles online play) suffered an outage tonight. So this wasn't something specific to just our own server.

The problem was first noticed at 18:40 UTC but it may have started a bit earlier. When we discovered that the issue was at the level of the hosting-provider, there wasn't much that we could do except wait.

The websites were back up on bcf's end by 20:25 UTC and on my end by 21:00 UTC. The in-game API allowing to connect to the online user account and to access online servers initially didn't respond but it worked on my end shortly after.

As far as I can tell, all services are now restored.

We apologize for the inconvenience!

Print this item

  MinkowskiKart
Posted by: RobsonChristie1995 - 27-04-2026, 05:21 PM - Forum: Other creations - No Replies

Hi Everyone

I have been vibe coding relativistic physics into SuperTuxKart. I think there may currently be issues with the apple build but if your on windows give it a go Smile

https://github.com/rchristie95/MinkowskiKart

Cheers

Robson

Print this item

  My topics for "Fast Music" tracks stk.
Posted by: NickerAban - 25-04-2026, 02:42 AM - Forum: Other creations - No Replies

Howdy, I came to comment about Fast music and what they still haven't implemented, like tracks and so on.

I have been creating fast music for each missing track, and I started using "Audacity" to edit audio and music, which I have found very good. I am designer and I also draw, but this is the first time I have modified audio and music according to my tastes. I was thinking of taking a course in digital music.

I already have the fast music tracks ready, I sent a zip file there so that you can download it if you are interested in trying it.

https://mega.nz/file/LIkTySRA#QD79COhHIK...exybvxf1uo

Actually, I am not sure if the tracks for "fast music" require modifications to generate a fast file that allows implementing stk. I also don't know if the code can use stk without needing to create the "fast music" directly through Audacity.

Sorry if my reading is like this to understand, it is because I find it hard to focus on writing in english.

Print this item

  Proposed changes for the bomb
Posted by: Alayan - 21-04-2026, 04:11 PM - Forum: Game development - Replies (2)

I opened two tickets for concepts I'm currently looking to implement in SuperTuxKart Evolution after some recent testing:

Quote:The current bomb duration at 30s feels too long.

The bomb is already more generous than a parachute or an anchor, as instead of an immediate time loss there is a chance to pass the bomb or remove it and to avoid losing any meaningful time.

But with 30s, there is no sense of urgency. There is a long time left for the player to try to pass it on or to get multiple gift boxes until something can be used to remove it. Also, towards the end of the race, the player can be confident he will arrive at the finish line before the explosion.

20s instead of 30s should help significantly but testing is needed to validate how it feels and if an ever lower value should be tried.

The positioning of the bomb timer's arrow should also be rescaled, otherwise only a tiny part of it would be used.
Quote:This is subject to confirmation in testing that it improves the gameplay, but the idea is as follow:
  • Remove the "can't pass back a bomb to the player who gave it" rule
  • Add a "can't pass a bomb you received in the last X seconds" rule, with a time value of probably 1 to 2 seconds
  • Add a visual indicator of some sorts when the bomb cannot be passed
The rationale is that:
  1. There is no visual indicator that some kart is immune to receiving your bomb, you just have to know you got it from that kart and the rule.
  2. The justification for the existing rule is to avoid issues with multiple collisions in quick successions (which happens in many actual collisions) as we don't want the bomb passing back and forth with the final "owner" more or less random. The new delay rule also addresses that
  3. Often, you don't have another kart to try to pass it on than the one who just gave it to you and having no counterplay isn't very fun.

Let me know if you have comments or suggestions on the matter!

Print this item