Posts: 5
Threads: 2
Joined: Dec 2025
Yesterday, 10:44 AM
(This post was last modified: Yesterday, 12:49 PM by woosh.
Edit Reason: additional info
)
I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
Posts: 4
Threads: 1
Joined: Oct 2025
(Yesterday, 10:44 AM)woosh Wrote: I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
opening the Blender file, the majority of the tracks were created and are still maintained with Blender 2.79b and therefore do not use material "nodes," so you must create them and manually re-add the textures.
Posts: 4
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Joined: Sep 2025
(Yesterday, 06:14 PM)LLS_forum Wrote: (Yesterday, 10:44 AM)woosh Wrote: I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
opening the Blender file, the majority of the tracks were created and are still maintained with Blender 2.79b and therefore do not use material "nodes," so you must create them and manually re-add the textures.
or run the uv_textures_to_materials.py in 2.79b