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[Suggestion] New MAP for ...
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Vote for which of the bes...
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4 hours ago
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[Contribution offer] Supe...
Forum: Other creations
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4 hours ago
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A suggestion for ranking ...
Forum: Game development
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Yesterday, 07:47 PM
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Speed line shader/effect ...
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Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
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SuperTuxZero
Forum: Other creations
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Return of the Enduro Leag...
Forum: Multiplayer Corner
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What characters would lik...
Forum: Game development
Last Post: Tuxito3000
07-10-2026, 11:50 AM
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(Design) New Visual Ident...
Forum: Tracks
Last Post: Sam
06-10-2026, 05:06 AM
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| How to delete a ranked account? |
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Posted by: Aleksej33 - 29-01-2026, 10:15 PM - Forum: General
- Replies (4)
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Hello, in the past, there have been several players, who have deleted their ranked accounts. I am not planning to do it right now, but it would be great to know for the future.
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| Questions about development version and giving feedback |
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Posted by: VisitingPlayer - 23-01-2026, 07:59 PM - Forum: Game development
- Replies (1)
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Hi there!
Like I guess many people I'm also exited for SuperTuxKart to recieve a big improvement with the work on SuperTuxKart Evolution.
Recently, I wanted to test some of the new things out, to get a view of the current development. So I build the development version according to the instructions as mentioned in this post.
Looking at some of the new tracks and game ideas was interesting. I have already started to like the new Fort Magma map. But I also noticed some issues. Some are to be expected in a development version, like some parts of the map not being fully done. But there are other issues I think could be worth mentioning. For example, on the bridge section relatively at the start of that map, it is possible to get stuck at the skeleton and then having issues progressing, as resets also tend to place you in difficult spots to continue.
Now, I do understand that this is all work in progress and still missing several iterations of improvements.
What prompted me to write this post was however when I noticed the asset repository had it's last update three months ago. Which seems a bit odd, considering that I doubt development just stopped for that long.
So, I wanted to ask the question:
If I wanted to have the most up-to-date state of development, is the GitHub repository for the assets still the right place to look? Or have the Evolution assets since moved to the SVN repository (or another place for that matter).
Also, suppose I play around in a development build and find an issue with the tracks, like the one mentioned above with Fort Magma's skeleton, where should they be discussed? Or should I maybe just let you work on it for now until some official alpha?
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| Wrong country flag for my server: Iran instead of Germany (Nürnberg) |
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Posted by: bitflip - 19-01-2026, 09:54 PM - Forum: General
- Replies (4)
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Hi everyone,
my name is bitflip, I'm from Sweden, and a big fan of SuperTuxKart! I've been playing a lot and recently set up my own dedicated STK server to host races with family and friends. It's running smoothly otherwise, great ping from Europe!
The Issue:
In the online server browser, my server displays the Iranian flag instead of the correct German one.
[attachment=95]
The server is physically hosted in Nürnberg, Germany (Hetzner).
If I check it with some IP tools, it shows the correct location. Only in STK it shows the wrong one.
[attachment=94]
Details: - Server Name: Bitflips STK Server DE|SE|CH (private)
- Public IP: 91.98.127.215
- Server Version: 1.5
This is likely a GeoIP database mapping error (wrong country assignment for this IP range?).
Request:
Could the devs (whoever handles the GeoIP data/flags) please investigate and fix the mapping? An update to the embedded GeoLite/GeoIP DB would probably solve it for me and others with similar IPs. Happy to provide more logs/screenshots if needed!
Thanks a lot in advance and thanks for your great work!
cheers!
bitflip
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| How can I animate a library object? |
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Posted by: woosh - 14-01-2026, 09:50 PM - Forum: Addon Talk
- Replies (6)
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I wanted to add the vehicles/oldCar library model to the Ravenbridge Mansion track and animate it
so that it slowly drives along a section of the road. But somehow, the model never appears in the game.
I suspect it has to do with the fact that it's a library object, because when I animated one of the graves
that were not library objects but simple models unique to the Ravenbridge Mansion track, it worked.
I then thought I'd append the oldCar from the library instead of linking it but it links it even whem I do
File > Append (which I googled that it may have to do with the oldCar.blend linking some other stuff).
So, is there a way to take the oldCar and make it drive on the road of the Ravenbridge Mansion?
I use Blender 2.79.
I appreciate all helpful advice!
EDIT: I looked at the Las Dunas Arena .blend file and it animates the blimp from the library!
I don't see what they are doing different than me. Any ideas?
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