Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 194
» Latest member: l-phillips88
» Forum threads: 199
» Forum posts: 885

Full Statistics

Latest Threads
No e-mail notifications
Forum: General
Last Post: Del
2 hours ago
» Replies: 5
» Views: 285
STK-BLENDER
Forum: Game development
Last Post: LLS
10 hours ago
» Replies: 37
» Views: 44,876
Replay Control for STK
Forum: Game development
Last Post: schrowd
22-08-2026, 07:14 PM
» Replies: 3
» Views: 196
(RE)ANNOUNCING Yapira End...
Forum: Multiplayer Corner
Last Post: Sauss-Ente
15-08-2026, 05:45 PM
» Replies: 1
» Views: 275
Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Unofficial SuperTuxKart Soccer Tournament
14-08-2026, 01:00 PM
» Replies: 0
» Views: 141
Engine Sounds
Forum: Other creations
Last Post: arcademaster
12-08-2026, 10:05 PM
» Replies: 6
» Views: 6,873
What about GOG?
Forum: General
Last Post: LLS
10-08-2026, 03:02 PM
» Replies: 1
» Views: 261
The first test version of...
Forum: Tracks
Last Post: phax
08-08-2026, 09:59 PM
» Replies: 6
» Views: 800
There should be a discord...
Forum: Game development
Last Post: Alayan
08-08-2026, 05:37 PM
» Replies: 2
» Views: 392
[Suggestion] My Idea for ...
Forum: Game development
Last Post: C4mil011
04-08-2026, 01:00 PM
» Replies: 12
» Views: 3,270

 
  I want to comtibute in new animations
Posted by: GustaLOLE - 05-12-2025, 12:50 PM - Forum: Other creations - Replies (3)

Well, in this year, I'll finish my school (finally :), so in the next year, I will only work and maybe made some courses, so I will have more time to contribute, and how I'm bad in programming and I'm learning Blender, I want to help in some things, like Tracks and Karts revamps, and I (and 90% of the players) repaired the lack of good animations in the kart models, and with the new version (STK Évolution) adding more animations, I think I can help on add more animations  and maybe new karts, as my new Katie project (I know: Mish was made this also, but was based in a old version of the actual Konqi), that is here: https://github.com/CreamBR-STK/stk-sandb...katie-kart (I was having problems with baking my texture, so someone can help me to make texture like how is generally made for the game, pls?)

Print this item

  STK Evolution: Karting without a hitch
Posted by: Alayan - 03-12-2025, 11:27 PM - Forum: Blog posts - No Replies

This first blog post exploring the gameplay novelties and improvements we are working on for SuperTuxKart Evolution looks at collisions between karts, the collection of track items, jumps, and several others topics.

Pictures, charts and even a video help illustrate the various gameplay changes that the text talks about, around a common theme of making the gameplay more consistent, intuitive and fun.

Find out more in the full blog post.

[Image: karting_without_a_hitch-800-c5b3f09a5.jpg]

Print this item

  [ReDesign] Amanda (Panda)
Posted by: Mish7913 - 02-12-2025, 05:59 PM - Forum: Karts - Replies (5)

[Work in Progress - Update Info at 2025.12.25]

I finished making Amanda's model.  

[Image: attachment.php?aid=79]

MASCOT INFO: Amanda - it's the official mascot of Window Maker (Window Manager for the X Window System).
ReDesign GIT: https://gitlab.com/Mish7913/stk-mish-media/-/tree/main/karts/amanda



For Amanda's kart I come up with three ideas, what do you like the most?
  • Idea 1 - Bamboo Kart
  • Idea 2 - Kart in chinese style.
  • Idea 3 - Three-wheeled Kart with turbo propellers.

           



Attached Files Thumbnail(s)
       
Print this item

Question [v0.8] I don't know if it's a bug or a modification.
Posted by: dylanf319 - 02-12-2025, 01:51 AM - Forum: SuperTuxKart 0.9.3 and older - No Replies

Between 2015 and 2018, I remember that the overworld would turn dark when it was nighttime at my house when I played SuperTuxKart 0.8 (specifically that version). This year I tried to test that trick again, but it never worked. If I remember correctly, I downloaded SuperTuxKart 0.8 from Softonic instead of the official website, so it's very likely that the version I had was modified by Softonic. When I went to the Softonic website, I realized that version 0.8 was no longer available for download, only version 1.4, and I was never able to activate the overworld night trick when it was nighttime at my house/wherever I was.

   
The screenshot is recreated, but this is what the overworld looks like when you play SuperTuxKart 0.8 around 9 PM.

And I just wanted to ask if this has happened to anyone else.

Extra tidbit: I also remember that when I explored the overworld at night, the game would crash after 5 minutes

Print this item

  How to contribute to STK's code
Posted by: Alayan - 01-12-2025, 09:43 PM - Forum: Game development - No Replies

In an effort to improve the documentation and help guide new contributors, I've written a new page on the website to outline the major steps to contribute to the official SuperTuxKart code. It focuses mainly on the game code, but a lot of the advice is relevant for contribution to other repositories like the blender scripts and STK addons.

The page can be found here: https://supertuxkart.net/How_to_contribute_code

Its sections cover things such as building from source, advice on how to pick something to work on and on how to communicate with the team, general reminders about writing quality code, and explanations about the pull request process to get the code merged in the official codebase.

Print this item

Wink STK-BLENDER
Posted by: LLS - 01-12-2025, 09:38 PM - Forum: Game development - Replies (37)

Discussion space related to the STK addon in Blender.

I have gained experience and a good command of Blender (dev script python) and I am currently working on a node editor for launching tests of different 3D artist projects from blender.
An advanced version already exists on my personal repository https://github.com/LLS-lopos/stk-blender/tree/master and I am currently rewriting it properly in https://github.com/LLS-lopos/stk-blender...stk-origin for the main version of the addon.
All constructive remarks are welcome with great pleasure (even negative criticism). 
If anything seems interesting to add/modify, please report it.
I am also willing to perform other tasks related to the existing code (improvements and other things).

# Left image: the version currently being rewritten
# Right image: the test version



Attached Files Thumbnail(s)
       
Print this item

  [ReDesign] Wilber (GIMP)
Posted by: Mish7913 - 01-12-2025, 11:01 AM - Forum: Karts - Replies (3)

[Work in Progress - Update Info at 2025.12.25]

I finished making Wilber's model.

[Image: attachment.php?aid=81]

MASCOT INFO: Wilber - it's the official mascot of GIMP (creature with a pencil in the mouth).
ReDesign GIT: https://gitlab.com/Mish7913/stk-mish-media/-/tree/main/karts/wilber


Here is three kart's concept arts:
  • Original - is where kart made of paint tube, and sit is inside a tube, and tube's cap is behind kart.
  • Idea 1 - also made out of paint tube, but from already used tube, tube is flat and there a pillow as back of the sit, and tube's cap is on kart's front, and color pallates on sides of the kart.
  • Idea 2 - this version is made from stationery materials, sit is a open sketchbook that leans on the a book behind, hand bars is a pencils, there also color palettes on the sides, wheels is a duct tapes, bumper is a eraser, etc..

           



Attached Files Thumbnail(s)
       
Print this item

  I cannot play the Candela City WR by ElTuneado009 it gives me a "Segmentation fault"
Posted by: Asher3theG - 28-11-2025, 05:31 PM - Forum: Racing & Time-Trial - Replies (1)

What do you think is happening? Let me know with a kind reply (I'm using Linux btw).

Print this item

  Seeking feedback on a new screen shake feature
Posted by: BigBuckBunny - 23-11-2025, 06:08 PM - Forum: Game development - Replies (6)

Hello everyone,

I’ve been experimenting a bit with the source code and came up with a simple screen-shake system that could help improve the sense of immersion in the game.
The effect is a standard screen shake with a linear fade-out. It triggers when an explosion occurs near the player, with the intensity scaling based on the distance between the camera and the explosion.

The shake also applies when the explosion happens behind objects, but with reduced intensity to simulate the dampening effect of walls. Similarly, the intensity is lowered when the explosion occurs behind the player, to keep the effect from becoming too distracting.

The feature can be toggled on or off through the camera menu.

I’d love to hear your feedback: would you play with this enabled, or do you find it distracting?

(I suggest watching the video in fullscreen mode to see the camera shake better)

Print this item

  SuperTuxKart used to test a new ARM GPU driver
Posted by: Alayan - 23-11-2025, 11:23 AM - Forum: General - No Replies

News came out recently about how the development of a new open-source driver for ARM integrated GPUs (found on many mobile devices) has been using SuperTuxKart as a key test case: https://www.collabora.com/news-and-blog/...river.html

In the video they provide, we can see Snow Peak being played at low settings. Quite far from Black Forest at max settings, but that driver is still in development and the targeted ARM chips don't have very powerful GPUs.

Print this item