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Characters of Tux univers...
Forum: SuperTuxKart 0.9.3 and older
Last Post: Tuxito3000
6 minutes ago
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[Feature Request] Adding ...
Forum: Game development
Last Post: Sven
14 minutes ago
» Replies: 1
» Views: 33
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[Contribution offer] Supe...
Forum: Other creations
Last Post: Tuxito3000
2 hours ago
» Replies: 12
» Views: 9,492
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A suggestion for ranking ...
Forum: Game development
Last Post: Gusta
Yesterday, 06:26 PM
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» Views: 79
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[Suggestion] New MAP for ...
Forum: Game development
Last Post: Mish7913
Yesterday, 11:37 AM
» Replies: 0
» Views: 59
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Vote for which of the bes...
Forum: General
Last Post: Christopher
Yesterday, 08:36 AM
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Speed line shader/effect ...
Forum: Game development
Last Post: stbdev
08-10-2026, 05:53 PM
» Replies: 11
» Views: 1,522
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Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Gusta
08-10-2026, 05:35 PM
» Replies: 7
» Views: 1,412
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SuperTuxZero
Forum: Other creations
Last Post: Tuxito3000
08-10-2026, 11:45 AM
» Replies: 2
» Views: 138
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Return of the Enduro Leag...
Forum: Multiplayer Corner
Last Post: Gusta
08-10-2026, 10:29 AM
» Replies: 4
» Views: 420
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| Measuring STK's performance |
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Posted by: Alayan - 03-04-2026, 04:44 PM - Forum: General
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I have written a small guide on how to measure SuperTuxkart's performance, which you can now find on STK's website.
It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.
Let me know if you have questions or suggestions!
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| My new track "Flower Tower Valley" |
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Posted by: TuxRacer_0827 - 30-03-2026, 05:03 PM - Forum: Tracks
- Replies (2)
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A few hours ago, I uploaded the “Frower Tower Valley” track (formerly known as “Flower Hills”). The track is located in a valley where a medieval settlement once stood about 1,000 years ago. Now there are just a few towers left standing. I’ll also be showcasing my upcoming tracks on my new YouTube channel. If you have any feedback, please let me know.
Best regards,
TuxRacer
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| Feature Request: Change Online Username |
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Posted by: NGTT2 - 24-03-2026, 04:03 AM - Forum: Game development
- Replies (3)
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Hello Everyone,
I'm playing this game from two weeks & i have realised that there is no way to change your online name once you created it & most of the people don't know either so it will be a great idea if you we had a feature were we could just go in our config files & change our online username too.
You can change your localname from config but can't change the online name & even if you try then get reset.
<current player="Talk2"/>
<player name="Talk2" -> Local Name which can be changed
last-online-name="No_girls_to_talk2" -> This get reset if you try to edit.
Directly changing online username in config can cause a issue probably in servers but could be great thing if we can.
Thank You!!!
NGTT2
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| Glitch on Freytra Peacks -> glitch through the ground |
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Posted by: TuxRacer_0827 - 22-03-2026, 04:22 PM - Forum: Tracks
- Replies (1)
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On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.
Best regards,
TuxRacer
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| Track update "Wildlife Jungle Ruins" approval |
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Posted by: TuxRacer_0827 - 20-03-2026, 08:01 PM - Forum: Tracks
- Replies (6)
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I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.
Best regards
TuxRacer
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| STK Evolution: Freytra Peaks making of |
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Posted by: Sven - 19-03-2026, 06:31 PM - Forum: Blog posts
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After years of racing through Snow Peak's icy slopes, racers are getting a new track.
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution.
Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video in the full blog.
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| Unused Tux voice lines from SuperTuxKart 0.7 |
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Posted by: stkfan2008 - 11-03-2026, 04:13 PM - Forum: SuperTuxKart 0.9.3 and older
- Replies (4)
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Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:
I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:
- Who is the voice actor for Tux?
- Which of these voice lines were used?
- Why were they removed in version 0.9?
I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.
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