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Characters of Tux univers...
Forum: SuperTuxKart 0.9.3 and older
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Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
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SuperTuxZero
Forum: Other creations
Last Post: Tuxito3000
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Return of the Enduro Leag...
Forum: Multiplayer Corner
Last Post: Gusta
08-10-2026, 10:29 AM
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» Views: 420

 
  Measuring STK's performance
Posted by: Alayan - 03-04-2026, 04:44 PM - Forum: General - No Replies

I have written a small guide on how to measure SuperTuxkart's performance, which you can now find on STK's website.

It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.

Let me know if you have questions or suggestions!

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  How to optimize the performance of tracks
Posted by: Alayan - 03-04-2026, 04:38 PM - Forum: Tracks - No Replies

Working on one of the new tracks for STK Evolution, Sven ran into some performance issues. As the track was getting closer to completion, performance was meaningfully worse than in Black Forest. So he had to take time to optimize it, getting +40% FPS on his machine and +20% on mine.

Considering it's not uncommon for addon tracks to also struggle with performance, I suggested he makes a guide that other track creators could use to improve things.

You can now find the guide on our website.

It doesn't cover some things that are mentioned on other pages, such as how to not be wasteful using high-poly on objects that are tiny or far from the track, track creators should be mindful of performance when adding models.

Let us know if you find this guide useful or if you have additional questions or suggestions.  Smile

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  Source for the Subway track
Posted by: woosh - 02-04-2026, 12:00 PM - Forum: Addon Talk - No Replies

Hi!

Is @blenderdumbass around?Would you mind uploading the source to the Subway track? We like your cars and subway trains and would like to steal them Smile

Thank you!

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  My new track "Flower Tower Valley"
Posted by: TuxRacer_0827 - 30-03-2026, 05:03 PM - Forum: Tracks - Replies (2)

A few hours ago, I uploaded the “Frower Tower Valley” track (formerly known as “Flower Hills”). The track is located in a valley where a medieval settlement once stood about 1,000 years ago. Now there are just a few towers left standing. I’ll also be showcasing my upcoming tracks on my new YouTube channel. If you have any feedback, please let me know.

Best regards,
TuxRacer

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  Feature Request: Change Online Username
Posted by: NGTT2 - 24-03-2026, 04:03 AM - Forum: Game development - Replies (3)

Hello Everyone,
I'm playing this game from two weeks & i have realised that there is no way to change your online name once you created it & most of the people don't know either so it will be a great idea if you we had a feature were we could just go in our config files & change our online username too.

You can change your localname from config but can't change the online name & even if you try then get reset.

<current player="Talk2"/>
    <player name="Talk2" -> Local Name which can be changed 

     last-online-name="No_girls_to_talk2" -> This get reset if you try to edit.


Directly changing online username in config can cause a issue probably in servers but could be great thing if we can.



Thank You!!!
NGTT2

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  Glitch on Freytra Peacks -> glitch through the ground
Posted by: TuxRacer_0827 - 22-03-2026, 04:22 PM - Forum: Tracks - Replies (1)

On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.
Best regards,
TuxRacer

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  Track update "Wildlife Jungle Ruins" approval
Posted by: TuxRacer_0827 - 20-03-2026, 08:01 PM - Forum: Tracks - Replies (6)

I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.
Best regards
TuxRacer

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  STK Evolution: Freytra Peaks making of
Posted by: Sven - 19-03-2026, 06:31 PM - Forum: Blog posts - No Replies

After years of racing through Snow Peak's icy slopes, racers are getting a new track.
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution.

Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video in the full blog.


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  WTH with new update?
Posted by: typer_forum - 13-03-2026, 09:38 AM - Forum: General - Replies (1)

After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 Angry

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  Unused Tux voice lines from SuperTuxKart 0.7
Posted by: stkfan2008 - 11-03-2026, 04:13 PM - Forum: SuperTuxKart 0.9.3 and older - Replies (4)

Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:


I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:
  • Who is the voice actor for Tux?
  • Which of these voice lines were used?
  • Why were they removed in version 0.9?

I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.

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