Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 187
» Latest member: Shannonisova
» Forum threads: 215
» Forum posts: 959

Full Statistics

Latest Threads
A suggestion for ranking ...
Forum: Game development
Last Post: Gusta
21 minutes ago
» Replies: 2
» Views: 47
[Suggestion] New MAP for ...
Forum: Game development
Last Post: Mish7913
7 hours ago
» Replies: 0
» Views: 38
Vote for which of the bes...
Forum: General
Last Post: Christopher
10 hours ago
» Replies: 0
» Views: 40
[Contribution offer] Supe...
Forum: Other creations
Last Post: Christopher
10 hours ago
» Replies: 9
» Views: 9,419
Speed line shader/effect ...
Forum: Game development
Last Post: stbdev
Yesterday, 05:53 PM
» Replies: 11
» Views: 1,478
Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Gusta
Yesterday, 05:35 PM
» Replies: 7
» Views: 1,389
SuperTuxZero
Forum: Other creations
Last Post: Tuxito3000
Yesterday, 11:45 AM
» Replies: 2
» Views: 127
Return of the Enduro Leag...
Forum: Multiplayer Corner
Last Post: Gusta
Yesterday, 10:29 AM
» Replies: 4
» Views: 406
What characters would lik...
Forum: Game development
Last Post: Tuxito3000
07-10-2026, 11:50 AM
» Replies: 13
» Views: 995
(Design) New Visual Ident...
Forum: Tracks
Last Post: Sam
06-10-2026, 05:06 AM
» Replies: 2
» Views: 733

 
  Source for the Subway track
Posted by: woosh - 02-04-2026, 12:00 PM - Forum: Addon Talk - No Replies

Hi!

Is @blenderdumbass around?Would you mind uploading the source to the Subway track? We like your cars and subway trains and would like to steal them Smile

Thank you!

Print this item

  My new track "Flower Tower Valley"
Posted by: TuxRacer_0827 - 30-03-2026, 05:03 PM - Forum: Tracks - Replies (2)

A few hours ago, I uploaded the “Frower Tower Valley” track (formerly known as “Flower Hills”). The track is located in a valley where a medieval settlement once stood about 1,000 years ago. Now there are just a few towers left standing. I’ll also be showcasing my upcoming tracks on my new YouTube channel. If you have any feedback, please let me know.

Best regards,
TuxRacer

Print this item

  Feature Request: Change Online Username
Posted by: NGTT2 - 24-03-2026, 04:03 AM - Forum: Game development - Replies (3)

Hello Everyone,
I'm playing this game from two weeks & i have realised that there is no way to change your online name once you created it & most of the people don't know either so it will be a great idea if you we had a feature were we could just go in our config files & change our online username too.

You can change your localname from config but can't change the online name & even if you try then get reset.

<current player="Talk2"/>
    <player name="Talk2" -> Local Name which can be changed 

     last-online-name="No_girls_to_talk2" -> This get reset if you try to edit.


Directly changing online username in config can cause a issue probably in servers but could be great thing if we can.



Thank You!!!
NGTT2

Print this item

  Glitch on Freytra Peacks -> glitch through the ground
Posted by: TuxRacer_0827 - 22-03-2026, 04:22 PM - Forum: Tracks - Replies (1)

On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.
Best regards,
TuxRacer

Print this item

  Track update "Wildlife Jungle Ruins" approval
Posted by: TuxRacer_0827 - 20-03-2026, 08:01 PM - Forum: Tracks - Replies (6)

I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.
Best regards
TuxRacer

Print this item

  STK Evolution: Freytra Peaks making of
Posted by: Sven - 19-03-2026, 06:31 PM - Forum: Blog posts - No Replies

After years of racing through Snow Peak's icy slopes, racers are getting a new track.
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution.

Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video in the full blog.


Print this item

  WTH with new update?
Posted by: typer_forum - 13-03-2026, 09:38 AM - Forum: General - Replies (1)

After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 Angry

Print this item

  Unused Tux voice lines from SuperTuxKart 0.7
Posted by: stkfan2008 - 11-03-2026, 04:13 PM - Forum: SuperTuxKart 0.9.3 and older - Replies (4)

Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:


I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:
  • Who is the voice actor for Tux?
  • Which of these voice lines were used?
  • Why were they removed in version 0.9?

I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.

Print this item

  How to animate a physics-only crash box for the library oldCar?
Posted by: woosh - 11-03-2026, 11:18 AM - Forum: Addon Talk - Replies (2)

I made a track where I animate the Old Car from the library - it drives along a road. I would like it to bump into players but the oldCar library node has interaction set to ghost and you can't change it when you link it into your own track, as far as I know. So I thought I'd put an invisible physics-only crash box around it. But I don't know how to make the crash box move together with the old car. In Blender, I can make the crash box a child of the old car proxy and it moves along with it in Blender but not in STK. I can also give it a location and rotation constraintand set it to the old car proxy but again, it only works in Blender, not in STK.
I guess I could copy all the animation keyframes from the old car object to the crash box object but it's a little clumsy in case I want to change the animation later, etc.

What's the best way to do this? Thank you for your answers!

P.S: I use Blender 2.79b so that I can mess with the standard tracks Smile

Print this item

  Rating Track "The Savannah of Africa"
Posted by: TuxRacer_0827 - 11-03-2026, 07:19 AM - Forum: Tracks - Replies (2)

I uploaded the route “The Savannah of Africa” at the end of February 2026. Someone gave the route 2 stars. If there are still things about the route that bother you, please let me know. I can usually change them. The large trees are my first trees and are not the best at the moment.
Best regards
TuxRacer

Print this item