Some of the characters in SuperTuxKart are starting to show their age, and I think it's time to updates them.
Nolok, Puffy, Pidgin, and Suzanne still have the outdated bodies from the 0.7.0 era, even though their karts have been updated. Their bodies should be more graphical and animated to match the other modern characters. In Suzanne's case, her kart needs redesigning.
Wilber, Hexley and Tux gust need a little polishing and face fixing to match the modern standards. As for Xue, she requires texture smoothing on both her body and kart.
Most of all, Amanda and Gavroche are in most need of remaking. Their models lack textures, lacks facial depth (flat faced), and very minimal animation. A full remake would be great in making them feel alive and part of the modern STK roster.
Please add some love to these characters and make the game more fun and alive.
In earlier versions, the purpose of what is currently the fastest lap message queue included showing funny messages and even digs whenever someone caked, gummed, etc. someone else. This gave the game a more lighthearted and community vibe. Would work even better with some tweaks now that online is a thing.
A primitive version of this system does in fact exist for the modern STK codebase. It's bundled in risostk's "training mode" branch, along with showing collectibles on the minimap and usernames on the minimap (the latter's buggy and would probs need to be taken out, the collectibles thing works great and could be an option at least in artist debug mode or a regular setting tbh?).
Some friendly Linux chap is hosting Supertuxkart races every Friday, 18:00 o'clock German time. So that would be UTC+2 in Summer time and UTC+1 in Winter time.
The server is called "FunRacers". Its special focus are addon tracks, which every player has to have at least 30 installed. This should be a middle-ground for more track variety but not becoming too annoying for having to install every scrap that's out there. The grunty old hard disk also says "Thank you"!
So to race on this server, every player can pick whatever 30 addons he/she likes. Exceptions are 6 specific tracks, which are mandatory, to actually have a bigger choice of tracks guaranteed. While being on the server, type "/moreinfo" in the chat window to see, which those mandatory tracks are. Download links are provided there as well.
Also, the server host did make a "connaisseur collection" of the 30 finest addon tracks, which are served in a zip file with decorative ribbons. Get the link for it through typing in "/moreinfo" as well. Just in case you want to get started immediately!
Experienced players are encouraged to play with Handicap so that racing becomes closer. But whatever. You can basically do, whatever you want. This first server is called "FunRacers", so expect to have some fun. Also, but this is just my personal feeling, you will find somewhat open ears for long-distance races there... however in the end, democrazy will decide, so no warranty!
The is a secondary server as well, which is called "FunRacers GP", and will be a series of races with some added up points standings. However only one of the two servers will be used per day to conserve bandwidth.
It would be amazing to have Duke in SuperTuxKart. Here are my reasons: 1. Duke is the Java mascot and one of the most popular in open source. 2. It would attract more people to the game, as Java developers. 3. He has a lot of potential. 4. He's a very strange and mysterious character due to his appearance. I don't think there would be any problems if we added him because it's a BSD license.
Posted by: Sauss-Ente - 04-10-2025, 01:18 PM - Forum: Game development
- No Replies
A thread for discussing things about this very nice message board is kind of necessary.
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I wonder how configurable this board is actually. Because it is a bit hard to keep track of new posts that were done since a week... since a month... maybe even since a year. "View Today's Posts" at the top bar is not optimal for a small board. There will barely be a single topic there in the list, so the range needs to be longer. Can it be changed?
Have I understood right Hole Drop will come as a new standard track to STK Evolution? Nice, I always loved the track and it will be definitely great to have a standard track apart of those we already have.
Are there gonna be more soccer maps included?
SuperTuxKart has a built-in benchmark starting with version 1.5-beta. While it doesn't capture all the things that can challenge performance (such as network rewinding), it's still a useful measure of how performant your computer is with STK.
It's also useful for the STK team to know what kind of hardware is used to play the game and what performance people have, although we aim at not making the game more demanding than Black Forest currently is.
In this thread, share your own results! And let us know what kind of hardware, OS, etc. you ran the test on. If you used Vulkan, If you want to test with multiple different settings to compare, that's even better.
Also please note that if you are using Vulkan, the parameter list at the end of the test will be misleading. Even at the same settings, there are some visual differences compared with the GL renderer.
On Linux, using a 13600K and a RTX 2060S, at graphics 6, I get 102/152/171 at 1080p and 79/114/127 at 1440p.