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| Seeking feedback on a new screen shake feature |
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Posted by: BigBuckBunny - 23-11-2025, 06:08 PM - Forum: Game development
- Replies (6)
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Hello everyone,
I’ve been experimenting a bit with the source code and came up with a simple screen-shake system that could help improve the sense of immersion in the game.
The effect is a standard screen shake with a linear fade-out. It triggers when an explosion occurs near the player, with the intensity scaling based on the distance between the camera and the explosion.
The shake also applies when the explosion happens behind objects, but with reduced intensity to simulate the dampening effect of walls. Similarly, the intensity is lowered when the explosion occurs behind the player, to keep the effect from becoming too distracting.
The feature can be toggled on or off through the camera menu.
I’d love to hear your feedback: would you play with this enabled, or do you find it distracting?
(I suggest watching the video in fullscreen mode to see the camera shake better)
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| SuperTuxKart used to test a new ARM GPU driver |
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Posted by: Alayan - 23-11-2025, 11:23 AM - Forum: General
- No Replies
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News came out recently about how the development of a new open-source driver for ARM integrated GPUs (found on many mobile devices) has been using SuperTuxKart as a key test case: https://www.collabora.com/news-and-blog/...river.html
In the video they provide, we can see Snow Peak being played at low settings. Quite far from Black Forest at max settings, but that driver is still in development and the targeted ARM chips don't have very powerful GPUs.
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| stk-blender: property soft-minimum not set |
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Posted by: anon - 17-11-2025, 01:04 AM - Forum: Game development
- Replies (1)
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At `stk-blender/stk-utils.py:272`
Code: - rna_ui_dict["soft_min"] = rops[p].min
+ rna_ui_dict["soft_min"] = props[p].min
Catch-all trys are scattered throughout the extension. This bug is hidden by one. These trys should be more targeted in what they catch.
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| BUG: All connected wiimotes affect singleplayer. |
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Posted by: anon - 15-11-2025, 03:44 PM - Forum: Game development
- Replies (2)
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In singleplayer mode, all connected remotes affect the kart. This creates some interesting gameplay where multiple players have to cooperate to control the single kart, but it make true singleplayer very difficult.
I am posting here as Microsoft Github is blocking me. Please add to the issue tracker.
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| BUG: The state of the throttle is not remembered/detected on resume. |
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Posted by: anon - 15-11-2025, 03:40 PM - Forum: Game development
- Replies (1)
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The state of the throttle is not remembered/detected on resume.
In local multiplayer, when someone accidentally pauses (usually while trying to press rescue) and then quickly resumes, all players must release and reapply their throttle.
I am posting here as Microsoft Github is blocking me. Please add to the issue tracker.
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