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Rock Stadium Update
Forum: Tracks
Last Post: Polo10
20-02-2026, 10:23 AM
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Bring Back Old Characters
Forum: Game development
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19-02-2026, 10:39 AM
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STK-BLENDER
Forum: Game development
Last Post: LLS_forum
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My project and vision for...
Forum: Game development
Last Post: Asher3theG
17-02-2026, 12:12 PM
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Issues while converting B...
Forum: Tracks
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SuperTuxKart: Tyre Mod Ed...
Forum: Other creations
Last Post: Aleksej33
12-02-2026, 01:53 PM
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The proper way to add new...
Forum: Game development
Last Post: nomagno
10-02-2026, 03:43 PM
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Track Approval of: Wildli...
Forum: Tracks
Last Post: TuxRacer_0827
10-02-2026, 11:52 AM
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How to delete a ranked ac...
Forum: General
Last Post: Aleksej33
08-02-2026, 07:03 PM
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Goodbye, kimden.
Forum: General
Last Post: Sauss-Ente
07-02-2026, 08:48 AM
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» Views: 210
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| Egg Hunt playable in multiplayer? (+on all tracks) |
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Posted by: Aleksej33 - 09-09-2025, 11:21 PM - Forum: Game development
- Replies (4)
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I always enjoyed egg hunt mode and like that mode really much. But there has always been a problem: It isn't possible to play it with more than one player, not even local. It would be great if there would be an egg mode for multiplayer, then you can e. g. try to find eggs together, which is in my opinion also really fun.
Plus, it would be great if more tracks included Egg Hunt mode.
Let me know what you think about that.
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| Nitro trial as a game mode |
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Posted by: Asher3theG - 09-09-2025, 08:03 PM - Forum: Game development
- Replies (5)
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Right now, you can play nitro challenge through the Shifting Sands and XR591 story mode and not as a game mode.
The reason for this thread is to maybe add nitro trial as a game mode
Extra Suggestions
Maybe to be able to play it;
1. With an option to toggle limited time
2. With AI
3. Online (?)
What do you think? Let me know with a kind reply.
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| Teams in Normal Race |
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Posted by: anon - 07-09-2025, 05:01 PM - Forum: Game development
- Replies (1)
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I would really enjoy having teams in normal race mode multiplayer, mainly for making team members immune to accidental strikes, or setting the difficulty as high as possible and trying to all finish before the computers. It allows for more haphazard deployment of powerups, which is fun. What are your thoughts?
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| Chaos around the track |
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Posted by: franklin.jr - 07-09-2025, 02:59 AM - Forum: Racing & Time-Trial
- Replies (2)
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After lots of playing, and after realizing I can put bubble gums in the middle of the track to confuse other karts, with fun effects such as making them collide with obstacles, or fall off the road (as they try to avoid bubble gums), I'd like to discuss more about these simple but fun tricks.
Because of this, why not create other "gifts" that can be collected by players, such as oil that leads karts to slip through some meters?
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| What about a "selfish" mode? |
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Posted by: franklin.jr - 07-09-2025, 02:54 AM - Forum: Game development
- Replies (1)
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I was thinking about the idea of a "selfish" mode where only the human player (in single mode only, not in network gaming) can grab objects from blue packages around the track and throw them at other drivers. Might serve for casual gamers who wants to have fun at the expenses of computer drivers. Please have your say.
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| iOS official version? |
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Posted by: NicolasLopes51 - 07-09-2025, 02:12 AM - Forum: Game development
- Replies (2)
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Any news on a possible release of an official version on iOS App Store? It's been in beta in Test flight for ages now. Thanks in advance. Best regards
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| Compiling the development version of STK Evolution |
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Posted by: Alayan - 06-09-2025, 11:36 PM - Forum: Game development
- No Replies
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There are no officially distributed testing binaries at this stage of development. Both code and assets are still a long way from what STK Evolution aims at.
However, some preliminary track updates and new tracks, as well as a majority of the planned racing gameplay changes, are available to people willing to compile the game themselves.
It is recommended that you already be familiar with how to build the normal version of the game before proceeding.
The code can be found on GitHub in a dedicated branch. It will be merged in the master branch later, after 1.5's release. This code is compiled following similar instructions to the regular version.
It also requires a few assets change. The simplest way however is to grab assets at Fouks repository. They contain the assets patch necessary for the new code to work, as well as alpha versions of a few new tracks and preliminary updates to some existing tracks. Have this stk-assets folder instead of the one from SVN next to the folder with stk-code when launching the built executable.
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