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[Suggestion] New MAP for ...
Forum: Game development
Last Post: Mish7913
29 minutes ago
» Replies: 0
» Views: 2
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Vote for which of the bes...
Forum: Game development
Last Post: Christopher
3 hours ago
» Replies: 0
» Views: 11
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[Contribution offer] Supe...
Forum: Other creations
Last Post: Christopher
3 hours ago
» Replies: 9
» Views: 9,402
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A suggestion for ranking ...
Forum: Game development
Last Post: Gusta
Yesterday, 07:47 PM
» Replies: 0
» Views: 35
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Speed line shader/effect ...
Forum: Game development
Last Post: stbdev
Yesterday, 05:53 PM
» Replies: 11
» Views: 1,442
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Unofficial SuperTuxKart S...
Forum: Multiplayer Corner
Last Post: Gusta
Yesterday, 05:35 PM
» Replies: 7
» Views: 1,381
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SuperTuxZero
Forum: Other creations
Last Post: Tuxito3000
Yesterday, 11:45 AM
» Replies: 2
» Views: 122
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Return of the Enduro Leag...
Forum: Multiplayer Corner
Last Post: Gusta
Yesterday, 10:29 AM
» Replies: 4
» Views: 393
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What characters would lik...
Forum: Game development
Last Post: Tuxito3000
07-10-2026, 11:50 AM
» Replies: 13
» Views: 957
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(Design) New Visual Ident...
Forum: Tracks
Last Post: Sam
06-10-2026, 05:06 AM
» Replies: 2
» Views: 728
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| Skidding Improvements / Additions |
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Posted by: DRS - 10-01-2026, 09:37 PM - Forum: Game development
- Replies (4)
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Hello my dear Tuxers,
Me and a friend of mine would like to suggest new skidding-mechanics to maybe enhance the fun:
- Three skidding stages (maybe yellow, red, purple)
- Being able to jump straight by pressing the skid button without steering
- Being able to jump over gum and small patches of off-road
- No delay when skidding into the opposite direction than before, even after getting a skid-bonus
- Higher steering angles award the skid bonus sooner
These are just a few ideas! Some of them may be more diffecult to implement than others.
What do you guys think in terms of the added fun / difficulty of implementing?
With speedy greetings,
DRS
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| I don't see any textures in Blender 3.0.1 |
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Posted by: woosh - 10-01-2026, 10:44 AM - Forum: Addon Talk
- Replies (5)
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I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
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| More than a account in Ranked for PC and Mobile |
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Posted by: Gusta - 09-01-2026, 11:01 AM - Forum: General
- Replies (2)
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Well, as you must know, some players plays well in PC and Mobile (me, FabianF, GeorgeCabillur, etc), even Fabian played ij ranked with two ranked accounts in 2020/21 (I guess): FabianF and MobileFabianF, but both accounts are given points punishments, cuz a hidden(?) rule: "It's forbidden of play ranked with more than a account".
I guess this rule is very stupid in case of "multicontroller" players, because the level of hability of playing in Mobils is higher (without speedometer, hard controls, etc, etc), so I guess this rule can be removed in case of the player uses a account that suggests that this guy is in Mobile (like MobileCream (MOBILE) and CreamBR (PC)).
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| Standalone Server help |
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Posted by: nightmareinvention - 08-01-2026, 10:26 PM - Forum: General
- Replies (2)
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Hello.
I'm having trouble finding information about the server setup. I did follow the guide on Github and was able to get it installed on Debian 13.
This is running in a VM I gave it 4 cores @ 2.6Ghz and 4G of ram.
Install seems to work fine. Local play is solid. WAN is not. I forwarded TCP/UDP to 2757 - 2759.
When I try to from outside the LAN (Hotspot) I can see the attempt on the server but it times out.
I have double checked that iptables and UFW are not installed PFSense is the only firewall
I've been back and forth through the config and even forced the port to 2759. I show it used that at launch.
It shows up in the server list
Stuck. Please help
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| Controllers? |
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Posted by: freddiestarr - 03-01-2026, 08:44 PM - Forum: General
- Replies (10)
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Hi, thanks for making this great little game!
I have never played games but my kids are having a hard time at the moment so I thought I'd find them one game I can install on Linux to help pass the time.
I can't work out how to do 2 player. they would LOVE this. I am on Fedora. I can't understand the settings, I tried setting up 2 players, tried plugging in a second USB keyboard, got nowhere. Is it doable?
Also, is it possible to use game controllers, for example if I bought a couple of used Playstation 1 controllers off ebay or whatever, would they work?
thanks again
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| SuperTuxKart 1.5.1 |
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Posted by: Aleksej33 - 02-01-2026, 03:45 PM - Forum: Game development
- Replies (3)
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In a comment of a youtube video i have seen someone who has said there is a new 1.5.1 STK version which I haven't heard about before.
Where can I get this version?
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| Making a Track in Blender 5.0 |
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Posted by: meatball_stk - 02-01-2026, 01:34 PM - Forum: Tracks
- Replies (3)
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I am trying to make a track in Blender 5.0 and I cannot get the materials to work. Does anyone have any guidance on how I could texture the objects on the track?
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| Ranking On Servers |
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Posted by: meatball_stk - 01-01-2026, 10:14 PM - Forum: Game development
- Replies (1)
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Would it be possible to make it so that on local servers ranking can be used without a central server, so that the ranking will only exist on the local server and not be used anywhere outside of the server?
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