09-11-2025, 08:40 AM
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[ReDesign] Suzanne (Monkey)
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09-11-2025, 02:01 PM
(07-11-2025, 02:46 PM)Mish7913 Wrote: Well ... how I understand everyone here is thinking that I uploading the final version for this kart every time I update, my bad ... I didn't explained properly what I have in mind when I posted kart here (or I didn't right understanded rules of this server), so anyway I will explain what I have in my mind when I started posting here: Like Sven said, it's perfectly fine and even encouraged to post work-in-progress versions. It helps to get feedback early before investing too much time in perfecting something that would be better done in a different way. It's also helpful to tell us how close to completion you think the kart is and what further changes you are thinking about. But of course the feedback you receive will be based on what is seen in the latest version you shared, and we are generally going to assume the final version will be a refinement of those already shown rather than some kind of total overhaul. If you want to gather opinions on totally different kart designs for the same character, it's perhaps better to post the two or three designs at the same time for people to compare. (07-11-2025, 02:46 PM)Mish7913 Wrote: So ... at first I was worked only with Suzanne, but right now I'm working with 3 karts at the same time, and I redesigning Suzanne's kart again, because I have even better idea, I noticed that some of the characters have similar themes, here, I will explain:For my part, I'm not convinced by the idea of making all these karts wood-themed. One why not, but wood is a gimmicky material for a kart so it should rather be an exception (much like GNU's flying carpet is an exception), and the case for the link between Wilber and wood is weak. Also, bamboo is Panda food, making a kart out of the driver's food would be peculiar. (08-11-2025, 10:13 PM)Mish7913 Wrote: By the way everyone, since I didn't make final version yet, I need everyone's opinion: how I see not everyone like my version on Suzanne, so I made a transformation steps of a head between my form and blender's form, so ... which form do you all prefer to use?I generally prefer your form, although I think the shape of the face above the eyes could be more similar to that of Transform 2, as it makes Suzanne more recognizable as Suzanne without hurting aesthetics the way that using Blender's form would. Also in general I would prefer several sections to be higher-poly, it's not nice to notice edges and vertices. By the way @Christopher, you are more than welcome to leave your feedback, that's the point of having a public thread, but I didn't like that some of your previous messages seemed to be giving outright instructions about subjective elements. That's maybe not how you intended it, but that's how it came across for me. @Sven will decide when he thinks a kart should be included in the main game so he may give instructions to help a kart project achieve this goal, but for normal users advice and suggestions are more appropriate than instructions.
09-11-2025, 02:55 PM
Alayan Wrote:it's perhaps better to post the two or three designs at the same time for people to compare. Huh ... How I didn't think of that .. thank you for the idea. Alayan Wrote:For my part, I'm not convinced by the idea of making all these karts wood-themed. Okay, I will think about it, I didn't finished concept art for Wilber and Amanda, so ... maybe I will re-think some stuff with this karts.
Okay everyone, I made my jungle-themed (concept art).
Here is a GIFs of my previous idea and jungle-themed idea: ![]() In jungle-themed kart I didn't make animations, because it's taking a time, and I already made a lot of unnecessary actions (it's just sometimes I have a lots of ideas in my mind and I just got confused what to choose, what to show you all, and sometimes I have problems to describe what I have in my mind), so anyway ... you need to choose one of the versions (don't mind low-polyness, in final version everything will be smooth) and tell me which version do you want me to make a final version? DOWNLOAD:
09-11-2025, 06:29 PM
For my part, overall I prefer the previous idea over the jungle-themed one:
- Because it's more open, it's easier to see Suzanne's animation than when Suzanne is largely surrounded by the wood - Suzanne's wooden kart looks too much like some kind of toy kart built by kids for my taste. In some ways it's a fun design, but that feels more like addon territory than something that should be in the main game where stylistic consistency matters more.
09-11-2025, 07:21 PM
Okay, I will make a previous idea to final version then.
09-11-2025, 07:52 PM
(09-11-2025, 02:01 PM)Alayan Wrote: I generally prefer your form, although I think the shape of the face above the eyes could be more similar to that of Transform 2, as it makes Suzanne more recognizable as Suzanne without hurting aesthetics the way that using Blender's form would. Also in general I would prefer several sections to be higher-poly, it's not nice to notice edges and vertices.I agree with this. (09-11-2025, 06:29 PM)Alayan Wrote: For my part, overall I prefer the previous idea over the jungle-themed one:I also agree with that. The idea to build unique fitting karts for the characters is cool, but it shouldn't be forced.
09-11-2025, 09:11 PM
Okay
10-11-2025, 04:27 PM
I just noticed this new character style and the new kart that I loved, but I understand that others want something different, a kart change apart from the original one.
10-11-2025, 11:19 PM
What about a kart with a space theme?
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I would prefer it even more cartoony, you know, like to go even farther than in your examples, like "
![[Image: suzanne-kart-concept-art.gif]](https://gitlab.com/Mish7913/stk-mish-media/-/raw/main/karts/suzanne/screenshots/suzanne-kart-concept-art.gif)
![[Image: suzanne-kart-concept-art-jungle.gif]](https://gitlab.com/Mish7913/stk-mish-media/-/raw/main/karts/suzanne/screenshots/suzanne-kart-concept-art-jungle.gif)