How can I animate a library object?
#1
I wanted to add the vehicles/oldCar library model to the Ravenbridge Mansion track and animate it
so that it slowly drives along a section of the road. But somehow, the model never appears in the game.

I suspect it has to do with the fact that it's a library object, because when I animated one of the graves
that were not library objects but simple models unique to the Ravenbridge Mansion track, it worked.

I then thought I'd append the oldCar from the library instead of linking it but it links it even whem I do
File > Append (which I googled that it may have to do with the oldCar.blend linking some other stuff).

So, is there a way to take the oldCar and make it drive on the road of the Ravenbridge Mansion?

I use Blender 2.79.

I appreciate all helpful advice!

EDIT: I looked at the Las Dunas Arena .blend file and it animates the blimp from the library!
I don't see what they are doing different than me. Any ideas?
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#2
Usually animating objects from the library works without problems.

For me animating the oldCar from the library works just fine.

A few ideas:
- are you using the cyclic modifier?
- is the model linked correctly?
- are the keyframes set correctly?

Besides that I'm not sure what the cause could be, if you want you can share a screenshot or your .blend file, that might help to find the issue.
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#3
I was wondering, is it possible to use a library object locally on a track (custom)?
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#4
(15-01-2026, 05:51 PM)Sven Wrote: Usually animating objects from the library works without problems.

For me animating the oldCar from the library works just fine.

A few ideas:
- are you using the cyclic modifier?
- is the model linked correctly?
- are the keyframes set correctly?

Besides that I'm not sure what the cause could be, if you want you can share a screenshot or your .blend file, that might help to find the issue.

You're right, the animation happened faster than I realized and it wasn't cyclic. Thank you!!
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#5
(15-01-2026, 08:08 PM)LLS_forum Wrote: I was wondering, is it possible to use a library object locally on a track (custom)?

You mean creating your own library node and use it?
That's certainly possible you can just add a folder called "library" to your track folder and copy all exported library nodes inside it.

Or do you mean something else?
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#6
One more thing about the oldCar from the library: can I make karts crash into it? The library node has interaction set to ghost. I tried setting the interaction custom property to static and shape to box but it didn't change anything.
Can I override these properties of library object?
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#7
(16-01-2026, 02:28 PM)Sven Wrote: You mean creating your own library node and use it?
That's certainly possible you can just add a folder called "library" to your track folder and copy all exported library nodes inside it.

Or do you mean something else?


Thank you, I will try.
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