How can I make a ghost library object static?
#1
It's about the oldCar againSmile

The library object has interaction set to ghost. If I use it, I can't edit its SuperTuxKart properties, because it's a library object. But it looks like there are custom properties that mirror the STK ones. But setting the interaction and shape custom properties to static and box respectively does nothing - the oldCar is still a ghost. What am I doing wrong?
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#2
You can't edit those as they will not be exported for library objects.

You have 2 possible ways to handle this:
- You can either append the car to your scene, so that you can change the settings, that might mess with materials though.

- Or you can add another object that represents roughly the shape of the car, make it physics only and copy the animation if needed.
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#3
object tracking constraint, then keyframe-based visual baking animation
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#4
(19-01-2026, 02:08 PM)Sven Wrote: You can't edit those as they will not be exported for library objects.

You have 2 possible ways to handle this:
- You can either append the car to your scene, so that you can change the settings, that might mess with materials though.

- Or you can add another object that represents roughly the shape of the car, make it physics only and copy the animation if needed.

I've made a physics-only box and put it inside an oldCar that isn't moving and it works! Thank you! Will try copying the animation later.

(19-01-2026, 05:34 PM)LLS_forum Wrote: object tracking constraint, then keyframe-based visual baking animation

Sounds a bit too complicated for a noob like me but I'll give it a shot! Smile
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