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@
Sven I am sincerely sorry, I am responsible for the animation problem in Blender 4.x and above, in the track export, a part concerning armature animation as an object, I pointed to the wrong properties and I apologize, I will correct it and share it quickly.


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No worries it's all good, mistakes can always happen :)
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One interesting detail: the Blender 4.x series accepts the API of the 3.x series while also introducing the API of the 5.x series; I just noticed this.
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20-05-2026, 06:22 PM
(This post was last modified: 20-05-2026, 06:22 PM by LLS.)
@
Sven you can test the
last-PR-49
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The io_artiste documentation will be available directly from my master branch ->
doc_io_artiste
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25-06-2026, 11:52 PM
(This post was last modified: 25-06-2026, 11:53 PM by ZAQraven.)
Zaqraven is here.
I have something on my mind to add the button to generate the mark of animation.
This will save time rather than marking the timeline one by one. (Seriously, I was really exhausted naming all the marks...)
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(25-06-2026, 11:52 PM)ZAQraven Wrote: Zaqraven is here.
I have something on my mind to add the button to generate the mark of animation.
This will save time rather than marking the timeline one by one. (Seriously, I was really exhausted naming all the marks...)
Yes, me too XD
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(25-06-2026, 11:52 PM)ZAQraven Wrote: Zaqraven is here.
I have something on my mind to add the button to generate the mark of animation.
This will save time rather than marking the timeline one by one. (Seriously, I was really exhausted naming all the marks...)
That's a really good idea! And if the timings from the markers dont work, moving them still takes way less time than naming them all manually.
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I already have a working prototype. Give me the frame number for the animations and the total time.
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I think it might not be necessary to support setting v3 frames here. If a kart is created with v3 frames, then it won't be able to support the extra animations that come with v4, and it might be annoying to convert from v3 to v4 at a later point.
On the other hand, the exporter can seamlessly convert v4 frames into v3 frames, so even if the short-term goal is to make something that works in STK 1.5, using v4 frames is fine.
That being said, this also reminds me that of course some karts support only some of the animations available for a given kart version. If we have this tool to set the animation frames, how does it work for a kart that don't support some animations?
If the game doesn't find frames for a given animation, it won't try to play it, but if there are frames that just don't correspond to anything meaningful, it could lead to weird things happening in game, I think?
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I will do some tests later
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Ok, if u make a kart v4 is nice
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27-06-2026, 08:49 PM
(This post was last modified: 27-06-2026, 08:50 PM by LLS.)
test the PR marker and MixRGB
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