Allow servers to push add-ons to clients?
#5
(11-12-2025, 01:36 PM)Alayan Wrote: On the other hand, if a server require 200 addons for people to join, it probably shouldn't show up at the top of the list or be where users using the quick play option are directed to.

Maybe quick-play should only lead to vanilla servers. In the case that no vanilla servers are open, it could start up a standard server with standard settings automatically.

In Ring Racers (another kart-racing game), when playing online, there are two categories of servers: "Core" (Vanilla) and "Modded". The question would be, if that distinction would be necessary for STK or if the game would be able to automatically detect the kind of server.
To join a Ring Racers server that uses mods, they all must be downloaded beforehand (see screenshot in the attachments). Resulting in quite large files being transferred on the first join. But after that, everything is settled and done.

Anyways, in Supertuxkart, there are definetly plenty of players out there who would like to go beyond the standard tracks and feel hindered by the current smallest common ground approach. Thus servers exist that require addons to play, be it specific addons or just a big number of them. So I agree with the original post.


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RE: Allow servers to push add-ons to clients? - by Sauss-Ente - 21-12-2025, 08:45 AM

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