STK-BLENDER
#1
Wink 
Discussion space related to the STK addon in Blender.

I have gained experience and a good command of Blender (dev script python) and I am currently working on a node editor for launching tests of different 3D artist projects from blender.
An advanced version already exists on my personal repository https://github.com/LLS-lopos/stk-blender/tree/master and I am currently rewriting it properly in https://github.com/LLS-lopos/stk-blender...stk-origin for the main version of the addon.
All constructive remarks are welcome with great pleasure (even negative criticism). 
If anything seems interesting to add/modify, please report it.
I am also willing to perform other tasks related to the existing code (improvements and other things).

# Left image: the version currently being rewritten
# Right image: the test version


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#2
Added a configuration file to automate the zip compression of addons such as release Latest (https://github.com/LLS-lopos/stk-blender...addon.yaml)

For the 2.79/2.8 addons, a manual release would be needed for each one, and then the addons could be downloaded directly from the official website.
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#3
Not sure if this is relevant, but I wrote a small script to render out the existing carts from the spm files to png in a few different orientations. I just did this for inspiration while I was sketching, and confirmation that I was keeping with existing styles and standards when I was playing around with new kart ideas.

I am busy trying to line up a new gig right now, so the past week, and probably the next month, any of my contributions are gonna go on hold. But, if anyone else wants the script or the files, lemme know!

[Image: yJNMdnk.png]
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#4
(10-01-2026, 04:24 PM)kadajett Wrote: Not sure if this is relevant, but I wrote a small script to render out the existing carts from the spm files to png in a few different orientations. I just did this for inspiration while I was sketching, and confirmation that I was keeping with existing styles and standards when I was playing around with new kart ideas.

I am busy trying to line up a new gig right now, so the past week, and probably the next month, any of my contributions are gonna go on hold. But, if anyone else wants the script or the files, lemme know!
Interesting project (it's quite surprising that the wheel and texture are missing).
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#5
Wheels are added separately by the game. If you look into a kart's folder, you'll see it has separate .spm files for the wheels, like "wheel-front-left.spm".

I believe that it's related to allowing them to rotate (like wheels and of course left and right for the front wheels) independently from the main kart chassis.
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#6
The wheels are already there, they are just below the karts. If those are the SPM files of the karts then they will appear in the middle, since the kart xml has their positions and not the SPM itself
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#7
   
node for graphics configuration

   
Illustration of the info node which allows visualization of the commands created (sudo does not appear on Windows, start as administrator if needed)

   

The nodes are currently functional according to Alayan's recommendations (if I haven't been too distracted LOL)

   

all available nodes

VERT is functioning as originally intended.

ORANGE (medium/partial completion)

RED present/not functional/without significant consequence (currently being implemented)


Tests can be performed by retrieving the zipped file from here. -> https://github.com/LLS-lopos/stk-blender...tag/master
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