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Well, after several problems with me (lol), I'm hosting again my Enduro League, now with support of FabianF to make this possible.
More info here: https://luffah.xyz/wiki/supertuxkart/enduro-tournament
The races will be held in the server "Konqi's Endurance Resort"
The victory isn't an option, is the target -
Some GPU manual's motivational quote
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These races are that competitive, even the current #1 ranked player couldn't make it to the finish line.
Did you notice that we played with items in normal race mode? It actually was quite exciting, so maybe let's keep it this way, as the tactical games with all the clutter and the swap items are really increasing the difficulty in such a long race.
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(04-10-2026, 06:43 AM)Sauss-Ente Wrote: These races are that competitive, even the current #1 ranked player couldn't make it to the finish line.
Did you notice that we played with items in normal race mode? It actually was quite exciting, so maybe let's keep it this way, as the tactical games with all the clutter and the swap items are really increasing the difficulty in such a long race.
:)
The only time that's is different is the nitro rrspawn time (I changed it to be 4x faster). Maybe this improved the tournament races level.
The victory isn't an option, is the target -
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(04-10-2026, 01:27 PM)Gusta Wrote: The only time that's is different is the nitro rrspawn time (I changed it to be 4x faster). Maybe this improved the tournament races level.
The quickly replenishing nitro was a good addition. In STK, many tracks have a single nitro-can placed too exclusively, thus creating the evil nitro gap. Zen Garden being the exception, where this is a feature.
Would you consider adding a dropped score rule for the final standings, as it existed similarly in Formula One until around 1990? So that would mean that only the best 12 or 14 race scores out of 16 would be counted for each participant. It would make missing a race weekend less of a drama.
(Rumours say I can't be racing the next race for ceremonial reasons.)
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08-10-2026, 10:29 AM
(This post was last modified: 13-10-2026, 05:30 PM by Alayan.
Edit Reason: Fix quote formatting
)
(08-10-2026, 07:18 AM)Sauss-Ente Wrote: Would you consider adding a dropped score rule for the final standings, as it existed similarly in Formula One until around 1990? So that would mean that only the best 12 or 14 race scores out of 16 would be counted for each participant. It would make missing a race weekend less of a drama.
(Rumours say I can't be racing the next race for ceremonial reasons.)
I have nightmares with this system aaaa
The victory isn't an option, is the target -
Some GPU manual's motivational quote
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ANNOUNCE:
I decided to create a new site for my events rather than relying in the (a bit deprecated) Luffah wiki: https://sewerfox.github.io/sewer-hideout...o-1st.html
I put several links redirecting to this site in the Luffah page and in the server motd
The victory isn't an option, is the target -
Some GPU manual's motivational quote
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(08-10-2026, 07:18 AM)Sauss-Ente Wrote: (04-10-2026, 01:27 PM)Gusta Wrote: The only time that's is different is the nitro rrspawn time (I changed it to be 4x faster). Maybe this improved the tournament races level.
The quickly replenishing nitro was a good addition. In STK, many tracks have a single nitro-can placed too exclusively, thus creating the evil nitro gap. Zen Garden being the exception, where this is a feature.
Would you consider adding a dropped score rule for the final standings, as it existed similarly in Formula One until around 1990? So that would mean that only the best 12 or 14 race scores out of 16 would be counted for each participant. It would make missing a race weekend less of a drama.
(Rumours say I can't be racing the next race for ceremonial reasons.) I'm thinking in put this rule for the next Enduro tournament (planned to Feb-Mar 2027)
The victory isn't an option, is the target -
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I created a logo for this event :)
The victory isn't an option, is the target -
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Dropped scores sound like a good idea for a long season. Another small thing that helps in tournaments is to write the tie-break rule down before the first race, for example most wins first, then best finish. It avoids arguments at the end. A short recap with the standings after each race also keeps people interested, even when they miss a weekend.
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By being consistent, FabianF got the championship with 66p, despite there being 2 more races to come, while Spyker462 is in second with 43p.
There are many different race winners so far, but they rarely went head-to-head during the season and instead appeared in various single races.
- ElTuneado009 (3 wins)
- nomagno (2 wins)
- nascartux (2 wins)
- FabianF (1 win)
- mimiz (1 win)
- Spyker462 (1 win)
The 10th race saw controversy. Was a wrong version of the "Green Valley" track installed on the server? Many people complained about a laggy game, especially when going off the road into the grass (maybe the slowdown values have changed). Resulting in a disruptive race. What about cancelling that result, stating that it came together a bit unfair?
That being said, I can't recommend the racing enough. These races are a tough challenge, and they are never over, until all the laps are completed. The 7th race, the Hacienda one, had one of these situations, where Fabian caught Gusta after being behind by 30 seconds or what? Never gave up though and so with some luck, he got the lead during lap 19, while defending it savagely in the last lap.
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Don't let me remember of hacienda aaaaaa
The victory isn't an option, is the target -
Some GPU manual's motivational quote
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After talking with FabianF, we decided to cancel the Green Valley race because the lags caused by the track version mismatch
The victory isn't an option, is the target -
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08-11-2026, 09:50 AM
(This post was last modified: 08-11-2026, 09:55 AM by Sauss-Ente.)
Aaah, not a single tear about losing 0 points to a cancelled race result!
The cancellation of Round 10 only shuffles things around slightly in the standings. FabianF stays the early champ with 61p ahead of Spyker462 with 39p and nomagno with 28p. Spyker missing two rounds because of internet troubles leaves a bit of a "what if", but that doesn't undermines Fabians overall consistency of being on the podium in all races except one. And that despite having some superfast specialist "killers" taking their one-off victories with unchallengable gaps.
The 10-8-6-... points system also fits well to the endurance nature of this series, as being consistent is more rewarded with the slighter decline of values, as opposed to 10-6-4... or 25-18-15-...
That being said, I agree with what MetinSaygin wrote, that tie-breakers should be defined beforehand. Keep it simple and only count points, thus accepting that ties happen? Or go even further and count best results (number of 1st places, then number of 2nd places, then number of 3rd places, and so on) for a more fine-tuned result?
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The victory isn't an option, is the target -
Some GPU manual's motivational quote
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