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Joined: Sep 2025
Well, after several problems with me (lol), I'm hosting again my Enduro League, now with support of FabianF to make this possible.
More info here:
https://luffah.xyz/wiki/supertuxkart/enduro-tournament
The races will be held in the server "Konqi's Endurance Resort"
The victory isn't an option, is the target -
Some GPU manual's motivational quote
Posts: 19
Threads: 3
Joined: Sep 2025
These races are that competitive, even the current #1 ranked player couldn't make it to the finish line.
Did you notice that we played with items in normal race mode? It actually was quite exciting, so maybe let's keep it this way, as the tactical games with all the clutter and the swap items are really increasing the difficulty in such a long race.
Posts: 42
Threads: 16
Joined: Sep 2025
(04-10-2026, 06:43 AM)Sauss-Ente Wrote: These races are that competitive, even the current #1 ranked player couldn't make it to the finish line.
Did you notice that we played with items in normal race mode? It actually was quite exciting, so maybe let's keep it this way, as the tactical games with all the clutter and the swap items are really increasing the difficulty in such a long race.
:)
The only time that's is different is the nitro rrspawn time (I changed it to be 4x faster). Maybe this improved the tournament races level.
The victory isn't an option, is the target -
Some GPU manual's motivational quote
Posts: 19
Threads: 3
Joined: Sep 2025
(04-10-2026, 01:27 PM)Gusta Wrote: The only time that's is different is the nitro rrspawn time (I changed it to be 4x faster). Maybe this improved the tournament races level.
The quickly replenishing nitro was a good addition. In STK, many tracks have a single nitro-can placed too exclusively, thus creating the evil nitro gap. Zen Garden being the exception, where this is a feature.
Would you consider adding a dropped score rule for the final standings, as it existed similarly in Formula One until around 1990? So that would mean that only the best 12 or 14 race scores out of 16 would be counted for each participant. It would make missing a race weekend less of a drama.
(Rumours say I can't be racing the next race for ceremonial reasons.)
Posts: 42
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08-10-2026, 10:29 AM
(This post was last modified: 13-10-2026, 05:30 PM by Alayan.
Edit Reason: Fix quote formatting
)
(08-10-2026, 07:18 AM)Sauss-Ente Wrote: Would you consider adding a dropped score rule for the final standings, as it existed similarly in Formula One until around 1990? So that would mean that only the best 12 or 14 race scores out of 16 would be counted for each participant. It would make missing a race weekend less of a drama.
(Rumours say I can't be racing the next race for ceremonial reasons.)
I have nightmares with this system aaaa
The victory isn't an option, is the target -
Some GPU manual's motivational quote
Posts: 42
Threads: 16
Joined: Sep 2025
ANNOUNCE:
I decided to create a new site for my events rather than relying in the (a bit deprecated) Luffah wiki:
https://sewerfox.github.io/sewer-hideout...o-1st.html
I put several links redirecting to this site in the Luffah page and in the server motd
The victory isn't an option, is the target -
Some GPU manual's motivational quote