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Hello, sorry if this is the wrong place to ask. I am making an addon track for STK and I did not use the standard method for modeling the track but I think it should work anyway. For whatever reason though, when the bird rescues my kart it puts me upside down on the underside of my driveline. I've tried applying transforms and reversing the vertex order for both the track and the driveline, but it didn't work. I also tried deleting all the "fluff" from the track and leaving only the platform the kart drives on and I still had the problem. Also, in the sections of the track that have a ceiling over them the bird places me on the ceiling. I am new to blender and the track making process so any help would be appreciated if you know what might cause the bird to place my kart upside down.
Posts: 73
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Hi, this is absolutely the right place to ask!
It's really hard to guess what the issue might be, it would be best if you could send a screenshot of your .blend with the whole driveline visible.
That will make it easier to trace down the issue.
Cheers Sven
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Posts: 73
Threads: 1
Joined: Sep 2025
Your last picture shows it pretty clearly.
It's the big quad that is causing the issue, basically you created a möbius strip.
That's why the game struggles to understand which side is facing up and which is facing down.
You could either add a curve in the top right before connecting it to the the bottom part or you could simply switch the edges of the long quad.
I hope that was understandable, if you have further questions let me know
Posts: 3
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Thanks a lot, that finally fixed it and I feel bad for not realizing that. Thank you for spending some of your valuable time helping a noob like me!