Share your benchmark results
#1
SuperTuxKart has a built-in benchmark starting with version 1.5-beta. While it doesn't capture all the things that can challenge performance (such as network rewinding), it's still a useful measure of how performant your computer is with STK.

It's also useful for the STK team to know what kind of hardware is used to play the game and what performance people have, although we aim at not making the game more demanding than Black Forest currently is.

In this thread, share your own results! And let us know what kind of hardware, OS, etc. you ran the test on. If you used Vulkan,  If you want to test with multiple different settings to compare, that's even better.

Also please note that if you are using Vulkan, the parameter list at the end of the test will be misleading. Even at the same settings, there are some visual differences compared with the GL renderer.

On Linux, using a 13600K and a RTX 2060S, at graphics 6, I get 102/152/171 at 1080p and 79/114/127 at 1440p.

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#2
Windows 10, Ryzen 7 5800x, RTX 3060 12gb
Highest graphic settings 2560 * 1440

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Windows 11, Ryzen 7 7735HS, RTX 4060 laptop GPU
Highest graphic settings 1920 * 1080
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Same setup as before but with 200% render resolution
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#3
Time to throw my old dogs in the ring.

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Linux, 64-bit
CPU: Intel i3-4170 (3,7 GHz Dual-Core)
GPU: Intel Integrated Graphics 4th Generation (256 MB Memory)
60 FPS cap (removing this results in less images), Render driver: Open GL
Frames: 2275

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Windows XP, 32-bit
CPU: Intel Pentium D915 (2,8 GHz Dual-Core)
GPU: ATI Radeon HD 3450 (256 MB Memory)
30 FPS cap, Render driver: directx9
Frames: 986
Difficult to play on this 2007 machine on a handful of tracks (most notably Black Forest).

Interesting to see how over time, the "trash-worthy" 10-year-old hardware crossed the boundaries of the "bloated Mario Kart clone for Linux". It feels like the game became so much more playable through basically just waiting for the hardware to catch up. Hopefully this will be good PR for STK.


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#4
Super interesting results.

(04-10-2025, 09:15 AM)Sauss-Ente Wrote: Linux, 64-bit
CPU: Intel i3-4170 (3,7 GHz Dual-Core)
GPU: Intel Integrated Graphics 4th Generation (256 MB Memory)
A correction here, the integrated graphics don't have dedicated memory. Instead, they share the memory pool of the CPU. The main downside is that bandwidth of standard RAM is lower than of VRAM and there is even less because the bandwidth is shared with the CPU, however it means capacity is rarely if ever the limiting factor for its performance.

(04-10-2025, 09:15 AM)Sauss-Ente Wrote: 60 FPS cap (removing this results in less images), Render driver: Open GL
Frame-limiting can be useful indeed, as the CPU/GPU saves power by idling after fast frames and so have more power/thermal margin for boosting on slow frames.

(04-10-2025, 09:15 AM)Sauss-Ente Wrote: Windows XP, 32-bit
CPU: Intel Pentium D915 (2,8 GHz Dual-Core)
GPU: ATI Radeon HD 3450 (256 MB Memory)
30 FPS cap, Render driver: directx9
Frames: 986
Difficult to play on this 2007 machine on a handful of tracks (most notably Black Forest).
That one is really reaching for the limits of what can be considered playable. It's using the legacy OpenGL 2 renderer which looks really bad, the resolution is super small and on Black Forest that FPS is so low the player experience must be awful. 30 FPS is already unpleasant.

Your 2015 Haswell renders 2.5x the pixels at 2x the FPS and better quality, and my computer with a 2022 CPU / 2019 GPU can render 12x the pixels at 5x the FPS at a much higher visual quality.

(04-10-2025, 09:15 AM)Sauss-Ente Wrote: Interesting to see how over time, the "trash-worthy" 10-year-old hardware crossed the boundaries of the "bloated Mario Kart clone for Linux". It feels like the game became so much more playable through basically just waiting for the hardware to catch up. Hopefully this will be good PR for STK.
I think there are several factors at play here:
- STK's tracks have not got more graphically complex for several years. A few higher graphics options have been added (2048 shadows + PCSS takes away about 20% of my FPS) but when it comes to running the game on a weak machine that doesn't matter.
- There has been some optimizations to the rendering engine (mostly reducing how CPU-limited it can be), at equal settings 1.5 has a higher performance than 1.0. It still is very far from optimal, though.
- Hardware progress was fast but is slowing down. The fast part means that between your 2007 and your 2015 machine, there has been a massive jump in hardware capabilities. The slowing down part means that the gap between 10-years old hardware and the newest hardware is getting lower than it used to be, and it takes more time for the performance of old hardware to become completely obsolete.
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#5
I have the benchmark but I didn't find the screenshot file. Where is it positioned when using STK not system-wide under Linux?

I just noted them to have it done.
It's the everday-STK-playing-laptop, a Dell Latitude E6540. No graphics card.

The results:

Test Duration: 00:38.13
Number of Frames: 2250
Steady Frames: 37
Mostly Steady FPS: 51
Typical FPS: 59

Horizontal resolution: 1918
Vertical resolution: 1059
Dynamic Lighting: off
Render resolution: 100%
Anti-aliasing: off
Image based Lighting:off
Ambient Occlusion: off
Shadow resolution: 0

I never had problems in any version of STK, even the experimental branch runs. But always with Graphics set to 1!
Sometimes I raised it to 2 or 3 but with KI Karts or in 2 Player Mode it's not softly running.
I miss using the whole lighting, details and so on but I'm happy to race fast with my old laptop.

I hope STK will be supported for these "poor" systems in the future.
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#6
(07-10-2025, 08:20 PM)tuxuju Wrote: I have the benchmark but I didn't find the screenshot file. Where is it positioned when using STK not system-wide under Linux?

There is no screenshot file, you simply need to take a screenshot using whichever screenshot utility your system has. If there is no screenshot utility intercepting the use of print screen, the game itself can take a screenshot and it will write on screen where it has been saved.

(07-10-2025, 08:20 PM)tuxuju Wrote: I hope STK will be supported for these "poor" systems in the future.
SuperTuxKart Evolution should remain broadly similar to current STK versions in how demanding it is to run, except that what is currently a few demanding tracks will be closer to the norm for standard tracks.

However, it would also be unreasonable to expect minimum requirements to never move. At some point, improving the game's quality will also mean that some weak iGPU from the early 2010s can't run it at acceptable framerates.
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#7
Alayan dateline='"17' Wrote: SuperTuxKart Evolution should remain broadly similar to current STK versions in how demanding it is to run, except that what is currently a few demanding tracks will be closer to the norm for standard tracks.

However, it would also be unreasonable to expect minimum requirements to never move. At some point, improving the game's quality will also mean that some weak iGPU from the early 2010s can't run it at acceptable framerates.

Here I have a i5-4310M CPU and 16GB RAM. That should work with the lowest graphics settings.

Thanks for your reply.
Have a nice racing-day. Smile
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#8
OS: Zorin OS 17.3 x86_64
CPU: 11th Gen Intel i7-11700 (16) @ 4.800GHz
GPU: Intel RocketLake-S GT1 [UHD Graphics 750] 
Memory: 16000MiB

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#9
Additional results on a SnapDragon 695 device

Graphics 1:

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Graphics 3:

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100% render resolution on a mobile phone doesn't work well, better use something like 60% or 70% (which the Android release should do by default)


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