[ReDesign] Tux & Nolok
#1
Hi all, Zaq is here. Here is the redesign of the model of Tux and Nolok.
Still work in progress.
   

Tux: 4,344
Nolok: 10,972

I've streamed on my YT here:
https://youtube.com/live/Lx-NJ34C3rg?feature=share
https://youtube.com/live/ztIT61ft8zU?feature=share
FOSS (Free Open-Source Software) enthusiast.
Reply
#2
I'm gonna be honest; that Tux... he came straight out from the uncanny valley. I don't mean it's objectively bad – nevermind! – but it doesn't look like the Tux we used to know.

What about Nolok, he kinda lost the STK Nolok vibe: small, upset and also somehow kinda cute. That just looks too different to call it Nolok, I could call it at best "some monster villain" aka he wouldn't really stand out from Bowser clones.

Aside from Suzanne, Puffy and Dashie redesigns (Konqi doesn't really count bc he had a minor change), I don't think any character redesign yet would be safe from some real criticism. I dunno where the redesign .blend file is, but maybe I could try fixing Tux myself? Probably.
Kawa kawa kevasak, kawa kawa qua-qua-quack!
Reply
#3
Regarding the proposed Tux, I agree that it doesn't feel like Tux. It's a penguin alright, but it really feels like a different character than the one that exists in 1.5 or that commonly appears in 2D art as Linux's mascot. There is definitely room to make adjustments and to have our own unique spin on how Tux looks like, that's also needed to make the character model look better, but it has to remain recognizable.

Regarding Nolok, my first reaction when I saw the new proposed Nolok a year or two ago was similar to what @C4mil011 wrote. It just doesn't feel like the same character at all.

On the other hand, there are some good points in favor of the new model. Nolok is a bad guy, and the previous model didn't convey it well enough, and also didn't seem very intimidating. Of course, the old model was also much more basic.

Still, I have my gripes with the "bowserish" elements of the new model, which looks rather dumb and doesn't feel right as the supposed head of "Nolok Industries". The villain is evil, but he should also appear somewhat competent.

I know the Nolok model essentially comes from some new SuperTux 2D art (not that they are close to finishing the game and actually having a boss fight with him), but the SuperTux developers make their design choices thinking about their game, not about SuperTuxKart. We are a fully independent project, the lore of the STK world is different, and in the end it's better to focus on making something that feels right within STK than on similarity with ST.
Reply
#4
About Tux, I have to admit, upon looking numerous times. He is indeed not Tux. Trying my best to make him a Tux.

Here are the changes and tweaks 
   

As for Nolok. I couldn't grasp what Nolok likes until I found it from SuperTux's community, a design illustrated by RustyBox. Will try figuring out what design will come to mind to fit being a kart racer. But his size remains unchanged, perhaps.

Changing Nolok size a bit (0.930)

   
Try to compare with Sara. I'm gonna say, well, not to bowserish, I think.
FOSS (Free Open-Source Software) enthusiast.
Reply


Forum Jump: