Skidding Improvements / Additions
#1
Hello my dear Tuxers,

Me and a friend of mine would like to suggest new skidding-mechanics to maybe enhance the fun:

- Three skidding stages (maybe yellow, red, purple)
- Being able to jump straight by pressing the skid button without steering
- Being able to jump over gum and small patches of off-road
- No delay when skidding into the opposite direction than before, even after getting a skid-bonus
- Higher steering angles award the skid bonus sooner

These are just a few ideas! Some of them may be more diffecult to implement than others.
What do you guys think in terms of the added fun / difficulty of implementing?

With speedy greetings,
DRS
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#2
NOTE: These are all my honest opinions.

(Yesterday, 09:37 PM)DRS Wrote: Hello my dear Tuxers,

First of all, don't call us that, it sounds off

(Yesterday, 09:37 PM)DRS Wrote: - Three skidding stages (maybe yellow, red, purple)

There are already three skidding stages planned for SuperTuxkart Evolution and purple skid is the exact one that'll be in it.

(Yesterday, 09:37 PM)DRS Wrote: - Being able to jump straight by pressing the skid button without steering

That would honestly make the game harder.

(Yesterday, 09:37 PM)DRS Wrote: - Being able to jump over gum and small patches of off-road

That's honestly a good idea. These gum bugs can be funny sometimes but sometimes very annoying. Also, jumping over small stuff while skidding instead of just jumping is good as well.

(Yesterday, 09:37 PM)DRS Wrote: - No delay when skidding into the opposite direction than before, even after getting a skid-bonus

That's a bad idea because the cooldown is essential if you don't want to make any accidental crashes and this idea doesn't make any sense and makes the game harder in my honest opinion.


(Yesterday, 09:37 PM)DRS Wrote: - Higher steering angles award the skid bonus sooner

That's also honestly a bad idea and wouldn't make too much sense too.

In total, I would rate this (excepting the first one, cause it's already planned), a 2/8.
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