Posts: 6
Threads: 2
Joined: Dec 2025
Yesterday, 10:44 AM
(This post was last modified: Yesterday, 12:49 PM by woosh.
Edit Reason: additional info
)
I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
Posts: 4
Threads: 1
Joined: Oct 2025
(Yesterday, 10:44 AM)woosh Wrote: I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
opening the Blender file, the majority of the tracks were created and are still maintained with Blender 2.79b and therefore do not use material "nodes," so you must create them and manually re-add the textures.
Posts: 4
Threads: 0
Joined: Sep 2025
(Yesterday, 06:14 PM)LLS_forum Wrote: (Yesterday, 10:44 AM)woosh Wrote: I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
opening the Blender file, the majority of the tracks were created and are still maintained with Blender 2.79b and therefore do not use material "nodes," so you must create them and manually re-add the textures.
or run the uv_textures_to_materials.py in 2.79b
Posts: 6
Threads: 2
Joined: Dec 2025
6 hours ago
(This post was last modified: 6 hours ago by woosh.)
(Yesterday, 06:14 PM)LLS_forum Wrote: (Yesterday, 10:44 AM)woosh Wrote: I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
opening the Blender file, the majority of the tracks were created and are still maintained with Blender 2.79b and therefore do not use material "nodes," so you must create them and manually re-add the textures.
Thank you! That was it!
(Today, 12:09 AM)phax Wrote: (Yesterday, 06:14 PM)LLS_forum Wrote: (Yesterday, 10:44 AM)woosh Wrote: I tried to edit a standard track in Blender but I don't see any textures. Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.
I did install the Stk Blender scripts.
What am I missing?
EDIT: Everything stayed gray even after exporting the track and playing it in STK.
opening the Blender file, the majority of the tracks were created and are still maintained with Blender 2.79b and therefore do not use material "nodes," so you must create them and manually re-add the textures.
or run the uv_textures_to_materials.py in 2.79b
I looked at the script on github and it says it doesn't support vertex colors and decal shaders. How often are these used? Aren't decal shaders used to put signs on walls, etc?
Is there a way to find all the places where something hasn't been exported into the new format and needs to be fixed manually?