Compiling the development version of STK Evolution
#1
There are no officially distributed testing binaries at this stage of development. Both code and assets are still a long way from what STK Evolution aims at.

However, some preliminary track updates and new tracks, as well as a majority of the planned racing gameplay changes, are available to people willing to compile the game themselves.

It is recommended that you already be familiar with how to build the normal version of the game before proceeding.

The code can be found on GitHub in a dedicated branch. It will be merged in the master branch later, after 1.5's release. This code is compiled following similar instructions to the regular version.

It also requires a few assets change. The simplest way however is to grab assets at Fouks repository. They contain the assets patch necessary for the new code to work, as well as alpha versions of a few new tracks and preliminary updates to some existing tracks. Have this stk-assets folder instead of the one from SVN next to the folder with stk-code when launching the built executable.


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