Hi, I'm Tuxito. I know I've had a bad reputation on the forum, but today I'm not going to post a boring suggestion.
Today I'm going to give my perspective on STK and a critique:
SuperTuxkart from 0.0 to 0.8.1 had a more animated, colorful, and mysterious aesthetic. It felt alive and was lightweight.
Today's SuperTuxkart, yes, it's more realistic, but it lacks character and soul. It's heavier and simply incoherent.
Also, a critique of all versions: the game has never been truly moddable. You can't modify more complex things or add new features without C++.
Here you might say, "STK is a community project and doesn't have the money for better art," "it is what it is," or things like that, but the truth is simple:
I propose that we make STK lightweight, vibrant, coherent, and moddable. We just need organization.
Today I'm going to give my perspective on STK and a critique:
SuperTuxkart from 0.0 to 0.8.1 had a more animated, colorful, and mysterious aesthetic. It felt alive and was lightweight.
Today's SuperTuxkart, yes, it's more realistic, but it lacks character and soul. It's heavier and simply incoherent.
Also, a critique of all versions: the game has never been truly moddable. You can't modify more complex things or add new features without C++.
Here you might say, "STK is a community project and doesn't have the money for better art," "it is what it is," or things like that, but the truth is simple:
I propose that we make STK lightweight, vibrant, coherent, and moddable. We just need organization.

