AI player behaviour
#5
(Yesterday, 12:31 PM)Alayan Wrote:
(Yesterday, 12:18 PM)deedee Wrote: At the very least, can we have a dedicated button for instant backfiring? My gamepad has plenty of unused buttons right now.

This was discussed here. In the end it hasn't been done so far because adding an extra button/key to default bindings was a concern, but technically it would be feasible.

We seem to have similar ideas, too bad it didn't make it that time. I have been using AntiMicroX and made a macro button, which works the way i intended. Though i find it cumbersome to setup each time i run STK.

I've just build STK from git and all went smooth, so i guess i'll go the patch file route. Got any pointers?
When i browse /stk-code-1.5/src/karts/controller/player_controller.cpp i can see the fire action, but how is rear firing determined?

Code:
    case PA_FIRE:
        SET_OR_TEST_GETTER(Fire, value!=0);
        break;
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Messages In This Thread
AI player behaviour - by deedee - 17-05-2026, 02:37 AM
RE: AI player behaviour - by Alayan - 17-05-2026, 03:46 PM
RE: AI player behaviour - by deedee - Yesterday, 12:18 PM
RE: AI player behaviour - by Alayan - Yesterday, 12:31 PM
RE: AI player behaviour - by deedee - Yesterday, 03:32 PM
RE: AI player behaviour - by Alayan - Yesterday, 05:58 PM
RE: AI player behaviour - by Aleksej33 - Yesterday, 06:04 PM

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