(23-04-2026, 01:06 AM)LLS_forum Wrote: "Remove the "can't pass back a bomb to the player who gave it" rule"
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I find this interesting, however I think there should be a 2-second delay after transmitting the bomb before being able to receive it; after this delay, the player can receive it again from their donor (I think removing this rule will result in a very quick and noticeable multi-switch).
Yes, entirely removing the rule without anything else would result in issues like I pointed out in my first post.
But if the receiving kart can't pass the bomb back at all to anyone for a short time period, that's not a concern anymore. Those changes are meant to work together.
(23-04-2026, 01:06 AM)LLS_forum Wrote: "Add a visual indicator of some sorts when the bomb cannot be passed"
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Explanation??? A white/red envelope for the go-kart???
I don't know how the visual indicator should look like to be as clear and aesthetic as possible.
But I think it's better if the game gives direct visual feedback to help players understand what is happening.
Ideas for how that could look like are welcome.

