"Remove the "can't pass back a bomb to the player who gave it" rule"
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I find this interesting, however I think there should be a 2-second delay after transmitting the bomb before being able to receive it; after this delay, the player can receive it again from their donor (I think removing this rule will result in a very quick and noticeable multi-switch).
"Add a "can't pass a bomb you received in the last X seconds" rule, with a time value of probably 1 to 2 seconds"
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3 seconds is better
"Add a visual indicator of some sorts when the bomb cannot be passed"
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Explanation??? A white/red envelope for the go-kart???
(A direct answer to the point, not one in relation to the other; "I find point 1 and 2 to be strongly linked.")
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I find this interesting, however I think there should be a 2-second delay after transmitting the bomb before being able to receive it; after this delay, the player can receive it again from their donor (I think removing this rule will result in a very quick and noticeable multi-switch).
"Add a "can't pass a bomb you received in the last X seconds" rule, with a time value of probably 1 to 2 seconds"
---
3 seconds is better
"Add a visual indicator of some sorts when the bomb cannot be passed"
---
Explanation??? A white/red envelope for the go-kart???
(A direct answer to the point, not one in relation to the other; "I find point 1 and 2 to be strongly linked.")

