STK-BLENDER
#10
Sven confirmed your change works for Cocoa Temple so I merged it. Well done! (I know you still have your other PRs sitting around, I'll get to them...)

(Yesterday, 12:25 AM)LLS_forum Wrote: I've always had problems with the particle system in SuperTuxKart; sometimes it works and sometimes it doesn't (I don't understand why, but the blend file often breaks).
Should we use the cache for better results and a backup of the particle system put in place?

Personally, I use geo-nodes for the same task and I have never had a problem.
It creates my instance scattering and with "make instances real" I don't worry about potential errors related to data loss in the particle system.

I'm not familiar with the technical merits or demerits of either method. I suppose that's something for people using Blender to create tracks in STK to discuss and decide. Maybe @Sven has some opinion on the matter.
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Messages In This Thread
STK-BLENDER - by LLS_forum - 01-12-2025, 09:38 PM
zip addon - by LLS_forum - 07-01-2026, 05:55 PM
RE: STK-BLENDER - by kadajett - 10-01-2026, 04:24 PM
RE: STK-BLENDER - by LLS_forum - 10-01-2026, 05:59 PM
RE: STK-BLENDER - by Alayan - 14-01-2026, 10:08 PM
RE: STK-BLENDER - by phax - 14-01-2026, 10:42 PM
RE: STK-BLENDER - by LLS_forum - 04-02-2026, 02:56 AM
RE: STK-BLENDER - by LLS_forum - 18-02-2026, 11:31 PM
RE: STK-BLENDER - by LLS_forum - Yesterday, 12:25 AM
RE: STK-BLENDER - by Alayan - Yesterday, 02:46 PM

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