Sven confirmed your change works for Cocoa Temple so I merged it. Well done! (I know you still have your other PRs sitting around, I'll get to them...)
I'm not familiar with the technical merits or demerits of either method. I suppose that's something for people using Blender to create tracks in STK to discuss and decide. Maybe @Sven has some opinion on the matter.
(Yesterday, 12:25 AM)LLS_forum Wrote: I've always had problems with the particle system in SuperTuxKart; sometimes it works and sometimes it doesn't (I don't understand why, but the blend file often breaks).
Should we use the cache for better results and a backup of the particle system put in place?
Personally, I use geo-nodes for the same task and I have never had a problem.
It creates my instance scattering and with "make instances real" I don't worry about potential errors related to data loss in the particle system.
I'm not familiar with the technical merits or demerits of either method. I suppose that's something for people using Blender to create tracks in STK to discuss and decide. Maybe @Sven has some opinion on the matter.


