SuperTuxKart: Tyre Mod Edition
#6
Rainbow 
A new release for SuperTuxKart: Tyre Mod Edition is available!

The changelog's entirely too large! This is 7.5 months of work, after all.
  • **AI CAN NOW PIT!** (they do it in their own "virtual" way)
  • **ALL STANDARD TRACKS NOW SUPPORT PIT-STOPS**
  • **TRACK OVERLAY DATABASE: thanks to it, around 80 add-ons (a number which will keep increasing) now automatically have pit stop support when installed, with no need to modify them manually**
  • **TRACKS THAT SUPPORT PIT-STOPS NOW HAVE VISUAL INDICATION AND ARE SHOWN FIRST!!**
  • **Clients now don't need to change any files to play on servers with custom powerups/custom physics**
  • Added a setting under 'interface' to spectate AIs in singleplayer instead of racing
  • Item Policy ghost mode for ghost races (TrackMania-style)
  • Can't collide with already finished players now
  • STKCLIENTPY client-side python scripting framework for batches of server commands (still prototype stage)
  • Global powerups setting: item boxes will have the powerup they contain displayed above them, instead of it being picked at random
  • *Much* easier to edit tyre characteristics in kart_characteristics.xml
  • You can now attach collectibles (nitro/bananas/item boxes/etc) to moving platforms in tracks, including to invisible ones to animate them, for instance you can now have moving bananas.
  • Item Policy UI, allowing to create/edit presets, and to load them offline from said GUI and online with the /itempolicypreset command.
  • Item Policy now allows to forbid any buttons (skid/brake/rescue/lookback/nitro) on a lap-by-lap basis for silly races
  • /config now supports all race rules (fuel, global powerups, tyre allocation, gamemode, GP on/off, difficulty...)
  • Option for server hosts to forbid CHEAT-family tyres from being used in their servers
  • All race rules are printed in the lobby
  • /tyre and /handicap commands to set them from chat
  • The PIT state now has a top speed that is independent of tyre & kart class
  • INSANELY improved TME logos by @nomagno, based on the STK EMT design by @matahina
  • Cartoon tyre theme, by @matahina , is now the default
  • General UI improvements
  • Patch by @kimden to show how many laps down each player is in the leaderboard
  • Speedometer & nitro meter visual upgrade by Crystal
  • A new setting to enable F1-style autofinish (need to edit stk_config.xml to make it back to normal): any lapped players get one more lap after the leader, they don't run the full distance
  • (Improvement requested by mimiz for Team GPs) capability to have reverse grids in GPs
  • capability to have multiple GPs active at once (with certain restrictions)
  • (coming before the end of month likely) capability to use the multiple-GP system to do different qualifying formats
  • New class: WEC Hypercar-style "Frankfurt Endurance Championship Hyperkart" with realistic handling that has been ensured to be fun to drive in almost all STK tracks. Slower than the rest of karts. This class has one member for now: the Frankfurt Endurance Championship Kartillac V-Series R, by @Cirno-del-Nueve
  • A bundled custom kart_characteristics.xml with 1.0-style physics (has to be manually swapped out with the default one to enable it)
  • A bundled custom Rebby powerup.xml by mimiz that has a more STK-style rubberbanding powerup distribution (has to be manually swapped out with the default one to enable it)
  • Better chat scrolling, implementation taken from mainline STK 1.X
  • New Kart Characteristics parameters, such as:
    •   Retro-style skidding (0.6-style)
    •   Low-grip mode for certain tyres
    •   Increasing turning then braking
    •   Speed penalty when skidding
    •   Configurable air resistance
    •   Disabling track zippers
    •   Capacity to configure which percentage of engine force gets distributed to the rear/front wheels
    •   Many more minor ones
  • Fixed kart-kart collisions
  • Fixes to Unicode support in lobby chat
  • Bug fixes & improvements to both offline and networking, special thanks to @nutzboi @kimden @matahina
  • TME now has its own configuration folder, independent from both STK 1.0 and STK 2.0
  • Experimental tyre changers to switch kart mid-race, only works offline (IDs 124,125,126,127 for light,medium,heavy,hyperkart, respectively).

Try out the silliest SuperTuxKart mod today! (Source code, Windows and Android binaries, with Linux binaries to come over the next week)
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Messages In This Thread
SuperTuxKart: Tyre Mod Edition - by nomagno - 20-09-2025, 12:42 PM
RE: SuperTuxKart: Tyre Mod Edition - by nomagno - 23-12-2025, 02:58 PM
RE: SuperTuxKart: Tyre Mod Edition - by Aleksej33 - 11-02-2026, 07:59 PM
RE: SuperTuxKart: Tyre Mod Edition - by nomagno - 12-02-2026, 12:04 AM
RE: SuperTuxKart: Tyre Mod Edition - by Aleksej33 - 12-02-2026, 01:53 PM
New STK Tyre Mod Edition Release!!! - by nomagno - 06-04-2026, 01:37 AM

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