14-01-2026, 11:55 AM
The whole purpose of skidding is to help with curves. Despite this, with the current (STK 1.5) mechanics a player faced with a perfectly straight path will be continuously skidding in wide arcs for the speed boost granted by the skid bonus. In my humble opinion, a control design in which the optimal way of moving is making additional meaningless movements is a bad design, just like Quake's strafe-jumping. On the other hand, making the skid bonus favor high steering angles would mitigate its abuse. Unsurprisingly, that's also the solution adopted by STK's main competitor.

