Skidding Improvements / Additions
#3
The whole purpose of skidding is to help with curves. Despite this, with the current (STK 1.5) mechanics a player faced with a perfectly straight path will be continuously skidding in wide arcs for the speed boost granted by the skid bonus. In my humble opinion, a control design in which the optimal way of moving is making additional meaningless movements is a bad design, just like Quake's strafe-jumping. On the other hand, making the skid bonus favor high steering angles would mitigate its abuse. Unsurprisingly, that's also the solution adopted by STK's main competitor.
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Messages In This Thread
Skidding Improvements / Additions - by DRS - 10-01-2026, 09:37 PM
RE: Skidding Improvements / Additions - by Stanley25 - 14-01-2026, 11:55 AM
RE: Skidding Improvements / Additions - by Alayan - 14-01-2026, 10:00 PM

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