The FEEL Branch (of Speed)
#6
Thanks for the feedback! I agree with you, of course. 

I went the screen shader route, which gives a decent amount of flexibility with decent performance on the devices I tested on (Intel Arc, and gtx3050). However, I think that animated sprite sheets might give a bit more control over the look. I will continue to play around with it though, now that I have battle tested the logic over a few days.

The overworld demo doesn't really demonstrate the nuance(or lack of) with the intensity logic. Its a combination of boost type, boost stacking, and acceleration/dt keeping in mind max speed. I.E. if you are on the forest map with the stacked zippers, that will easily get you to max speed. The last zipper does not trigger the boost effect, which made sense to me. 

Here is a video in-race. Keep in mind, I am terrible at the game so far. I am only 1.5 weeks in, and I have spent much more time reading the code than playing Big Grin 

The PR needs heavy scrutiny though, since I haven't written C++ in over a decade.



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Messages In This Thread
The FEEL Branch (of Speed) - by kadajett - 01-01-2026, 12:31 AM
RE: The FEEL Branch - by kadajett - 01-01-2026, 01:50 AM
RE: The FEEL Branch - by Asher3theG - 01-01-2026, 10:54 AM
RE: The FEEL Branch (of Speed) - by kadajett - 03-01-2026, 04:37 AM
RE: The FEEL Branch (of Speed) - by Sven - 03-01-2026, 03:09 PM
RE: The FEEL Branch (of Speed) - by kadajett - 03-01-2026, 05:14 PM

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