21-12-2025, 09:25 AM
Actually, the graphics are too good in this game.
The lower the number of polygons is, the easier it becomes to improve the game in a, let's say, more consistent way. If one kart looks way too polished over the others, it doesn't feel right, does it? The issue has to do with work and that becomes easier if the graphics are more simple.
Fortuneatly Quake-Early-3D-style is acknowledged as it's own style, as Pixel-sytle is since decades. And Playstation-2-style as well, where Supertuxkart would fit in kind of.
Of course 2004 Moorhuhn Kart 2 looks more alive than Supertuxkart. But I wonder if graphics have priority for the developers of such a small free-and-open-source-project (regarding many topics on this board that ask for better graphics).
It just would be a fight that can't be won against corporations with 100 of paid 3D artists on that turf.
The lower the number of polygons is, the easier it becomes to improve the game in a, let's say, more consistent way. If one kart looks way too polished over the others, it doesn't feel right, does it? The issue has to do with work and that becomes easier if the graphics are more simple.
Fortuneatly Quake-Early-3D-style is acknowledged as it's own style, as Pixel-sytle is since decades. And Playstation-2-style as well, where Supertuxkart would fit in kind of.
Of course 2004 Moorhuhn Kart 2 looks more alive than Supertuxkart. But I wonder if graphics have priority for the developers of such a small free-and-open-source-project (regarding many topics on this board that ask for better graphics).
It just would be a fight that can't be won against corporations with 100 of paid 3D artists on that turf.

