25-11-2025, 02:57 PM
I find the concept really interesting.
I don't like the shake itself at the moment though. I think it's way to distracting ideally the shake effect should help with emmersion/and awareness for what's happening around the player but without taking the player out of the game. It feels like the camera is going back an forth like 3 times that's simply too much.
I'm not sure which kind of shake you are using but I would use rotation based shakes and not position based.
Also with the fast camera movement the effect looks strange when only being subtle, maybe it would make sense to use a different shake pattern when the explosion is further away.
I don't like the shake itself at the moment though. I think it's way to distracting ideally the shake effect should help with emmersion/and awareness for what's happening around the player but without taking the player out of the game. It feels like the camera is going back an forth like 3 times that's simply too much.
I'm not sure which kind of shake you are using but I would use rotation based shakes and not position based.
Also with the fast camera movement the effect looks strange when only being subtle, maybe it would make sense to use a different shake pattern when the explosion is further away.

