Seeking feedback on a new screen shake feature
#1
Hello everyone,

I’ve been experimenting a bit with the source code and came up with a simple screen-shake system that could help improve the sense of immersion in the game.
The effect is a standard screen shake with a linear fade-out. It triggers when an explosion occurs near the player, with the intensity scaling based on the distance between the camera and the explosion.

The shake also applies when the explosion happens behind objects, but with reduced intensity to simulate the dampening effect of walls. Similarly, the intensity is lowered when the explosion occurs behind the player, to keep the effect from becoming too distracting.

The feature can be toggled on or off through the camera menu.

I’d love to hear your feedback: would you play with this enabled, or do you find it distracting?

(I suggest watching the video in fullscreen mode to see the camera shake better)

Reply


Messages In This Thread
Seeking feedback on a new screen shake feature - by BigBuckBunny - 23-11-2025, 06:08 PM

Forum Jump: