3 hours ago
(This post was last modified: 3 hours ago by ReverendStickle.)
(3 hours ago)Sven Wrote: Hi, this is absolutely the right place to ask!
It's really hard to guess what the issue might be, it would be best if you could send a screenshot of your .blend with the whole driveline visible.
That will make it easier to trace down the issue.
Cheers Sven
Hi, thank you for the response! It was a little hard to get a good angle because of the unique nature of this track (sadly I cannot take credit for making the 3D model, I am just porting it to supertuxkart) but here are some pictures. There is one very long quad in the driveline because this is a point-to-point track in it's current state and I have not yet implemented a way to return to the top of the track, so I just connected the start and finish with one giant quad so it would export from blender properly. Splitting it up or curving it did not fix the problem sadly. Since the track is very large, I also have two screenshots of the start of the track showing the driveline and the track mesh. I hope these help, thanks again.


