Speed line shader/effect when boosting
#5
(5 hours ago)stbdev Wrote: I did look at the motion blur and it looks like it's triggered on a speed increase as well and then lasts for a fixed time (0.75s if memory serves me right), but it doesn't appear to really use any intensity value to dampen/strengthen the effect depending on the player's speed. I think if we apply the same BoostIntensity that we'll feed into the SpeedLine shader, we might genuinely have a nice layered effect.

Yeah, the motion blur effect's intensity doesn't seem to scale nicely (the shader code has a boost_amount parameter but that doesn't seem to work great). By default the effect is very weak and hard to see, but just naively increasing the blur_factor to make it more visible doesn't look so good, with some serious artifacting.

[Image: attachment.php?aid=237]

(5 hours ago)stbdev Wrote: Overall thanks both for the feedback on it! I'll try and implement it using the Generic Max Speed to try it out and post results here. After that if you guys agree maybe we can start a draft PR so we can all test it locally and see what needs changing to make it into the game?

Sure, sounds good!


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RE: Speed line shader/effect when boosting - by Alayan - 4 hours ago

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