15-09-2026, 05:10 PM
demo_geo_node
I was looking to use geometric nodes more efficiently in order to make it usable with library objects; I have already completed a first step via a script, but here I am using geonodes and a modal operator to exploit this wonderful tool.
It uses the dependency graph to search for instance points and then assigns a copy of the object that we want to use.
is more efficient than Blender's particle system and simplifies my fallback method via the script
The node is still in testing and is incomplete, but the foundation is solid and usable.
I was looking to use geometric nodes more efficiently in order to make it usable with library objects; I have already completed a first step via a script, but here I am using geonodes and a modal operator to exploit this wonderful tool.
It uses the dependency graph to search for instance points and then assigns a copy of the object that we want to use.
is more efficient than Blender's particle system and simplifies my fallback method via the script
The node is still in testing and is incomplete, but the foundation is solid and usable.

