Replay Control for STK
#4
I will note here that I have reworked the replay control system to drive the world's tick rate as opposed to the clock. Under this new system, there only exists functionality for pausing and changing rate; rewinds are not implemented. The desync between the ghost kart and the world is gone as a result of the rework, tested against Fort Magma's cannonballs. I have also forward-ported it to the BalanceSTK2 branch. See it here:

https://github.com/schrowd/stk-code/tree...ontrol-evo

For the diff against Evolution:

https://github.com/supertuxkart/stk-code...ontrol-evo

As a side-note, PR #5837 isn't in BalanceSTK2. Ultimately, what you want to do with it is up to you.
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Messages In This Thread
Replay Control for STK - by schrowd - 19-08-2026, 04:50 PM
RE: Replay Control for STK - by Alayan - 21-08-2026, 07:12 PM
RE: Replay Control for STK - by schrowd - 22-08-2026, 01:15 AM
RE: Replay Control for STK - by schrowd - 22-08-2026, 07:14 PM

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