Speed Vector Affected Bones
#2
Hi,
details like these are indeed quite important.

I'm not super deep into how animation systems are constructed.
But as far as I'm aware what's usually done is some sort of "simulation" blending on top or replacing the animation of some bones.

I think a feature like that could be very worthwhile, although I'm not sure how time consuming and complicated it would be to implement.
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RE: Speed Vector Affected Bones - by Sven - 2 hours ago

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