[Contribution offer] SuperTuxKart Evolution Story Mode
#4
Thanks Alayan for the reply! Admittedly, I've thought my first post in this thread was long, but yours was immense (in a mostly positive way Big Grin ).

I anyways wanted some feedback before getting a full "yes" right away, to know what I can and can't do. It's anyways better than a veto or, worse, no reply at all.

(27-06-2026, 06:42 PM)Alayan Wrote: One core reason why most kart games don't have a good plot if any is that the game style is not suited for complex stories. Of course, there is room to have the best story of any kart game around, but when the solution to move the plot forward is to drive races, and perhaps play a little bit in some other game mode, the scope of the story is immediately very limited compared to what you could have in other genres.
We could try blending the actual Story Mode races with the cutscenes a little, for example making Tux approach, let's say, Wilber, right after the race, to talk to him.

(27-06-2026, 06:42 PM)Alayan Wrote: And from the other end, when it comes to what draws players to the game, story can be a small bonus but it's never going to be the core motivation.
I am aware that, no matter how good the story mode is, it's never an excuse for bad gameplay. Still, a good/great character-driven story mode will have relatable characters. And people love relatable characters.
(27-06-2026, 06:42 PM)Alayan Wrote: Story Mode is a core mode because the challenges give structured progression, allow to have some disguised tutorials, and it allows for a more controlled difficulty curves with progressive unlocking of harder tracks and difficulties. Since completing Story Mode is required to unlock everything (unless someone wants to go edit config files), you also have to account for the fact that too much story with long cutscenes will actually feel like a distraction from the racing.

Now, of course, cutscenes can and should be skippable, but the main point stands. Flavor in the story is good, good writing can make the story more interesting and improve player experience, but this is not a RPG.
1. What about disguised tutorials, I did have a tutorial idea in which Tux teaches Dashie (and the player as well, who takes her role in the tutorial race) the basics of kart racing. I haven't really worked on it yet, but maybe we should give it a try. What about the Story Mode cutscenes, we could also only let a few, more important ones to be longer than half a minute.

2. I have never planned, hoped for nor wanted a real RPG inside STK/STKE. I've thought of something more similar to a movie, but told in medium/short cutscenes (pretty much how the beginning cutscene in STK).
(27-06-2026, 06:42 PM)Alayan Wrote: If I just tell you yes, it seems like giving a blank check to someone we don't know.

Here are some of the core needs of the game that are major time sinks:
- General coding
- Graphics coding
- QA
- Track creation
- Kart and 3D model creation
- Texture creation
- Icon creation (we need a new cleaner iconset)
- Music and sound effects
- Video editing (creating a script, gathering clips, mounting the video, etc.)
I'd honestly really try making cutscene blocking in Blender, so artists don't have to wonder what goes where. I could also try making 3d models.
(27-06-2026, 06:42 PM)Alayan Wrote: You have one scene with a massive amount of details (which also means a great amount of work to animate later for 3D artists), and which would probably be rather confusing (better be too on the nose than have people miss the point). And where is the story going, what's the general outline? Nothing.
1. It was anyways a proof of concept, plus I know that, in that form, it was probably a little too heavy even for a deeper cutscene.

2. Oh, my bad here. I do actually know how my story wants to end and a few major events as well, but I haven't written it "on paper" (actually on my laptop) yet. I'm going to come with the general outline in the very next days.
(27-06-2026, 06:42 PM)Alayan Wrote: In all honesty, I'd probably want to do most of that outline myself (that way, I can't grumble about it) although concepts for inspiration can be very fruitful.
Oh, well, let's firstly check my ideas and see what's good and what isn't, okay?


Anyways, I'm planning to come with a second demo pack that is supposed to have a script to show how an "average" cutscene would be (using side characters), and more character sheets, besides the general outline.

Hope we get to know each other better over time and, well, get along.
Kawa kawa kevasak, kawa kawa qua-qua-quack!
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RE: [Contribution offer] SuperTuxKart Evolution Story Mode - by C4mil011 - 27-06-2026, 10:59 PM

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