Texture And Material
#10
For a reminder.
Be sure that when baking color for roughness and metalness, the color space must be set to Non-color (or Linear).
As for me, I am using Ucupaint for baking textures.

In my past, I've struggled to get value accurately until I realized both roughness and metal's textures are linear color instead of RGB.

Would advise playing around with the color space before combining it into a glossy texture.
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Messages In This Thread
Texture And Material - by LLS - 15-05-2026, 04:18 AM
RE: Texture And Material - by Sven - 15-05-2026, 12:31 PM
RE: Texture And Material - by LLS - 31-05-2026, 05:16 AM
RE: Texture And Material - by LLS - 31-05-2026, 06:18 AM
RE: Texture And Material - by LLS - 31-05-2026, 02:10 PM
RE: Texture And Material - by Sven - 02-06-2026, 09:52 AM
RE: Texture And Material - by LLS - 02-06-2026, 06:28 PM
RE: Texture And Material - by TuxRacer_0827 - 10-06-2026, 05:53 PM
RE: Texture And Material - by LLS - 12-06-2026, 03:59 AM
RE: Texture And Material - by ZAQraven - 27-06-2026, 06:39 AM

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