Here's a version to do it from Blender for those who are interested.
The default color is black, and if I'm missing a texture, it won't affect the result.
An important point: in Blender, darkening a texture isn't intuitive for achieving the desired result, so I use multiplication to get what I want.
Once that's done, simply bake the image in Blender.
- pre-calculation type: diffuse
- influence: color
![[Image: attachment.php?aid=155]](https://forum.supertuxkart.net/attachment.php?aid=155)
With the blend file below you can reuse the STK_Baking_Glossy node-group or use the blend directly (blender file 3.6.23 used)
CREATE_GLOSSY_MAP.zip (Size: 150.5 KB / Downloads: 0)
The default color is black, and if I'm missing a texture, it won't affect the result.
An important point: in Blender, darkening a texture isn't intuitive for achieving the desired result, so I use multiplication to get what I want.
Once that's done, simply bake the image in Blender.
- pre-calculation type: diffuse
- influence: color
With the blend file below you can reuse the STK_Baking_Glossy node-group or use the blend directly (blender file 3.6.23 used)
CREATE_GLOSSY_MAP.zip (Size: 150.5 KB / Downloads: 0)

