Texture And Material
#3
Here's a version to do it from Blender for those who are interested.
The default color is black, and if I'm missing a texture, it won't affect the result.
An important point: in Blender, darkening a texture isn't intuitive for achieving the desired result, so I use multiplication to get what I want.

Once that's done, simply bake the image in Blender.
- pre-calculation type: diffuse
- influence: color

[Image: attachment.php?aid=155]

With the blend file below you can reuse the STK_Baking_Glossy node-group or use the blend directly (blender file 3.6.23 used)


.zip   CREATE_GLOSSY_MAP.zip (Size: 150.5 KB / Downloads: 0)


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Messages In This Thread
Texture And Material - by LLS - 15-05-2026, 04:18 AM
RE: Texture And Material - by Sven - 15-05-2026, 12:31 PM
RE: Texture And Material - by LLS - 31-05-2026, 05:16 AM
RE: Texture And Material - by LLS - 31-05-2026, 06:18 AM
RE: Texture And Material - by LLS - 31-05-2026, 02:10 PM
RE: Texture And Material - by Sven - 02-06-2026, 09:52 AM
RE: Texture And Material - by LLS - 02-06-2026, 06:28 PM

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