(27-03-2026, 06:47 PM)TuxRacer_0827 Wrote: Oh, that’s quite a few points of criticism. I’m going to start working on an update for this track anyway. It’ll take at least 2 to 3 weeks, or maybe longer, until the complete redesign is released. I’ll do my best to address your points of criticism. But it also depends on my skill level. I’ve only been doing this for a year, and this will be my sixth track.
If we were talking about a track meant for the main game, I would have many more points to criticize.
One thing I missed in my quick testing and that I'll point out here is that a lot of the objects that look solid in the track can just be driven through. If a kart can reach something and it looks solid, it should not let the kart go through.
It's fine and normal to be learning and improving, nobody's first track was awesome. For the most part, I wanted to give you some directions to help orient your efforts.
(27-03-2026, 06:47 PM)TuxRacer_0827 Wrote: You’re absolutely right about the performance. There are more than 500,000 triangles, and I’ll adjust it later so there are fewer than 300,000.
It's likely not just a matter of triangles, things like point-lights can increase the load significantly too.

